Icon | Name | Damage | Poise Damage | Counter Strength | Durability | Weight | Stats Needed Stat Bonuses |
Availability | Reinforcement Material | Special Note |
---|---|---|---|---|---|---|---|---|---|---|
Bandit Greataxe | 185/0/0/0/0 (Slash) |
45 | 110 | 60 | 10 | 28*/8/0/0 D/E/-/-/-/- |
The Gutter treasure. | Titanite | - | |
Black Dragon Greataxe | 156/0/0/0/0 (Slash) |
45 | 110 | 70 | 12 | 35*/15/0/0 -/-/-/-/-/- |
Dragon Knight (Greataxe) drop. | Petrified Dragon Bone | - | |
Black Knight Greataxe | 226/0/80/0/0 (Slash) |
50 | 110 | 60 | 20 | 40*/18/8/10 C/D/-/C/-/- |
Iron Keep treasure. Rabid Kobold drop. |
Twinkling Titanite | - | |
Crescent Axe | 140/50/0/0/0 (Slash) |
30 | 110 | 60 | 12 | 25*/14/0/0 C/C/E/-/-/- |
Brightstone Cove Tseldora treasure. Rabid Kobold drop. |
Twinkling Titanite | - | |
Drakekeeper’s Greataxe | 190/0/0/0/0 (Slash) |
50 | 110 | 90 | 16 | 40*/14/0/0 B/E/-/-/-/- |
Dragon Shrine treasure. Rabid Kobold drop. |
Titanite | - | |
Giant Stone Axe | 160/0/0/0/0 (Slash) |
50 | 100 | 70 | 25 | 45*/8/0/0 D/-/-/-/-/- |
Traded by Straid of Olaphis for Soul of the Last Giant. |
Petrified Dragon Bone | - | |
Greataxe | 195/0/0/0/0 (Slash) |
50 | 110 | 80 | 15 | 32/10/0/0 C/E/-/-/-/- |
Sold by Steady Hand McDuff. Melinda the Butcher drop (+3 Raw infused). |
Titanite | - | |
Gyrm Greataxe | 205/0/0/0/0 (Slash) |
50 | 110 | 80 | 24 | 50*/8/0/0 B/E/-/-/-/- |
Gyrm Warrior drop. Lonesome Gavlan drop/gift. |
Titanite | - | |
Lion Greataxe | 145/0/0/0/0 (Slash) |
45 | 110 | 60 | 12 | 30*/8/0/0 C/C/-/-/-/- |
Lion Clan Warrior drop. | Titanite | - |
* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |