Faraam Helm
faraam helm

In-Game Description

Helmet worn by the Forossa Lion Knights.

The mighty Lion Knights, worshippers of
the war god Faraam, wore heavy armor and
were feared for their nimble two-handed
swordplay.

But their legacy was cut short with the fall
of Forossa.

Availability

Treasure below Drangleic Castle, just before the bonfire and Darkdiver Grandahl.

General Information

Part of the Faraam Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Faraam Helm 47/45/51/48 11/12/7/11 9/12/0/0 9 85 4.8 -/-/-/- C

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Faraam Helm +0 47/45/51/48 11/12/7/11 9/12/0/0 N/A N/A
Faraam Helm +1 51/49/56/52 12/13/7/12 9/13/0/0 1x Titanite Shard 680
Faraam Helm +2 56/54/61/57 13/14/8/13 10/14/0/0 2x Titanite Shard 850
Faraam Helm +3 61/58/66/62 14/15/9/14 11/15/0/0 3x Titanite Shard 1020
Faraam Helm +4 66/63/71/67 15/16/9/15 12/17/0/0 1x Large Titanite Shard 1350
Faraam Helm +5 71/67/76/72 15/17/10/15 13/18/0/0 2x Large Titanite Shard 1520
Faraam Helm +6 75/72/81/76 17/18/11/17 14/19/0/0 3x Large Titanite Shard 1690
Faraam Helm +7 80/76/86/81 18/19/11/18 15/21/0/0 1x Titanite Chunk 2030
Faraam Helm +8 85/81/91/86 19/20/12/19 16/22/0/0 2x Titanite Chunk 2200
Faraam Helm +9 90/85/96/91 19/21/13/19 17/23/0/0 3x Titanite Chunk 2370
Faraam Helm +10 95/90/101/96 21/23/14/21 18/25/0/0 1x Titanite Slab 2700

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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