In-Game Description
Gloves reinforced with bradden steel.
They provide sturdy defense, making them
an old-time favorite of elite knights.
Bradden steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.
Availability
- Sold by Maughlin the Armourer after spending 1,000 souls in his shop.
- Dropped by Wall Watchmen in Frozen Eleum Loyce.
Dark Souls II only:
- Dropped by the Elite Knight Phantom at bonfire intensity 2+.
General Information
Part of the Elite Knight Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Elite Knight Gloves | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | 4 | 85 | 3.7 | -/-/-/- | C |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Elite Knight Gloves+0 | 33/32/36/33 | 9/10/7/9 | 8/11/0/0 | N/A | N/A |
Elite Knight Gloves+1 | 36/35/39/36 | 10/11/7/10 | 8/12/0/0 | 1x Titanite Shard | 580 |
Elite Knight Gloves+2 | 39/38/43/39 | 11/12/8/11 | 9/13/0/0 | 2x Titanite Shard | 720 |
Elite Knight Gloves+3 | 42/41/46/42 | 12/13/9/12 | 10/14/0/0 | 3x Titanite Shard | 870 |
Elite Knight Gloves+4 | 46/44/50/46 | 13/14/9/13 | 10/15/0/0 | 1x Large Titanite Shard | 1150 |
Elite Knight Gloves+5 | 49/48/54/49 | 14/15/10/14 | 11/16/0/0 | 2x Large Titanite Shard | 1300 |
Elite Knight Gloves+6 | 52/51/57/52 | 15/16/11/15 | 12/17/0/0 | 3x Large Titanite Shard | 1440 |
Elite Knight Gloves+7 | 56/54/61/56 | 15/17/11/15 | 12/18/0/0 | 1x Titanite Chunk | 1730 |
Elite Knight Gloves+8 | 59/57/64/59 | 17/18/12/17 | 13/19/0/0 | 2x Titanite Chunk | 1870 |
Elite Knight Gloves+9 | 62/60/68/62 | 18/19/13/18 | 14/20/0/0 | 3x Titanite Chunk | 2020 |
Elite Knight Gloves+10 | 66/64/72/66 | 19/20/14/19 | 15/22/0/0 | 1x Titanite Slab | 2300 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |