Elite Knight Armor
elite knight armor

In-Game Description

Armor made of bradden steel.
Provides sturdy defense, making it an
old-time favorite of elite knights.

Bradden Steel is used widely in Drangleic.
This fine alloy is made from ores mined
in the southern kingdom.

Availability

Dark Souls II only:

General Information

Part of the Elite Knight Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Elite Knight Armor 104/101/114/104 29/32/21/29 24/34/0/0 15 85 11.7 -/-/-/- A

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Elite Knight Armor +0 104/101/114/104 29/32/21/29 24/34/0/0 N/A N/A
Elite Knight Armor +1 114/111/125/114 32/35/23/32 34/37/0/0 1x Titanite Shard 1050
Elite Knight Armor +2 124/121/137/124 35/38/25/35 29/41/0/0 2x Titanite Shard 1320
Elite Knight Armor +3 134/131/148/134 38/41/27/38 31/44/0/0 3x Titanite Shard 1580
Elite Knight Armor +4 145/141/160/145 41/44/29/41 34/48/0/0 1x Large Titanite Shard 2100
Elite Knight Armor +5 155/151/171/155 44/47/32/44 39/55/0/0 2x Large Titanite Shard 2370
Elite Knight Armor +6 165/161/183/165 47/50/34/47 39/55/0/0 3x Large Titanite Shard 2630
Elite Knight Armor +7 176/171/194/176 50/53/36/50 41/58/0/0 1x Titanite Chunk 3150
Elite Knight Armor +8 186/181/206/186 53/56/38/53 44/62/0/0 2x Titanite Chunk 3420
Elite Knight Armor +9 196/191/217/196 56/59/40/56 46/65/0/0 3x Titanite Chunk 3680
Elite Knight Armor +10 207/202/229/207 59/63/43/59 49/69/0/0 1x Titanite Slab 4200

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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