Durgo's Hat
durgo's hat

In-Game Description

Monocled hat favored by Blue-eyed Durgo.
Extends arrow range.

The hero Durgo, an expert bowman,
and his brother-in-law defended their
homeland from aggressors.
In spite of Lanafir's policy of isolationism,
Durgo was well known even beyond its domain.

  
Effect: Boosts range of bows

Availability

  • Behind a Pharros contraption in Frozen Eleum Loyce after defrosting the zone. The contraption is on the wall with the ballistae.

General Information

  • Possibly alternative headgear for the Hard Leather Set.
  • Increases bow range by ?%.
Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Durgo's Hat 22/21/23/21 12/10/9/10 9/8/0/0 0 48 2.6 -/16/-/- E

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Twinkling Titanite Souls Cost
Durgo's Hat +0 22/21/23/21 12/10/9/10 9/8/0/0 N/A N/A
Durgo's Hat +1 24/23/25/23 13/11/9/11 10/8/0/0 1 710
Durgo's Hat +2 26/25/27/25 14/12/10/12 11/9/0/0 1 890
Durgo's Hat +3 28/27/30/27 15/13/11/13 12/10/0/0 2 1,060
Durgo's Hat +4 30/29/32/29 16/14/12/14 13/11/0/0 2 1,420
Durgo's Hat +5 33/32/35/31 18/15/13/15 14/12/0/0 3 1,590

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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