Drakekeeper Helm
drakekeeper helm

In-Game Description

Giant onyx helmet.

Something dark indeed eats away at the
drakekeepers, eternal guardians of the shrine.


Drakekeeper drop.

General Information

Part of the Drakekeeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakekeeper Helm 64/61/67/64 9/10/8/9 10/14/0/14 14 90 6.0 -/-/-/- C


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakekeeper Helm +0 64/61/67/64 9/10/8/9 9/13/0/12 - -
Drakekeeper Helm +1 70/67/73/70 9/10/8/9 9/14/0/13 1x Titanite Shard 680
Drakekeeper Helm +2 76/73/80/76 10/11/9/10 10/15/0/14 2x Titanite Shard 850
Drakekeeper Helm +3 82/79/87/82 11/12/10/11 11/16/0/15 3x Titanite Shard 1,020
Drakekeeper Helm +4 89/85/93/89 12/13/10/12 12/17/0/16 1x Large Titanite Shard 1,350
Drakekeeper Helm +5 95/91/100/95 13/14/11/13 13/19/0/18 2x Large Titanite Shard 1,520
Drakekeeper Helm +6 101/97/107/101 13/15/12/13 13/20/0/19 3x Large Titanite Shard 1,690
Drakekeeper Helm +7 108/103/113/108 14/16/12/14 14/21/0/20 1x Titanite Chunk 1,690
Drakekeeper Helm +8 114/109/120/114 15/17/13/15 15/22/0/21 2x Titanite Chunk 2,200
Drakekeeper Helm +9 120/115/127/120 16/18/14/16 16/23/0/22 3x Titanite Chunk 2,370
Drakekeeper Helm +10 127/122/134/127 17/19/15/17 17/25/0/24 1x Titanite Slab 2,700


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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