Drakeblood Leggings

Drakeblood Leggings

In-Game Description

Black leggings of the Drakeblood Knights,
who came from a land long forgotten.

The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
dragon awoke.

The red cloth wrapped around their black
armor represents the sacred blood of dragons.

Availability

Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.

General Information

Part of the Drakeblood Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Drakeblood Leggings 125/120/135/129 20/26/14/23 22/28/0/0 9 85 7.8 -/-/-/- C

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Drakeblood Leggings +0 125/120/135/129 20/26/14/23 22/28/0/0 - -
Drakeblood Leggings +1 128/122/138/132 20/27/14/24 23/29/0/0 1x Titanite Shard 650
Drakeblood Leggings +2 131/125/141/135 21/28/15/25 24/30/0/0 2x Titanite Shard 820
Drakeblood Leggings +3 134/128/144/138 22/29/15/26 25/32/0/0 3x Titanite Shard 980
Drakeblood Leggings +4 137/131/148/141 23/31/16/27 26/33/0/0 1x Large Titanite Shard 1300
Drakeblood Leggings +5 140/134/151/145 24/32/17/28 27/35/0/0 2x Large Titanite Shard 1470
Drakeblood Leggings +6 143/137/154/148 25/33/17/29 28/36/0/0 3x Large Titanite Shard 1630
Drakeblood Leggings +7 146/140/158/151 26/35/18/30 29/37/0/0 1x Titanite Chunk 1950
Drakeblood Leggings +8 149/143/161/154 27/36/18/31 30/39/0/0 2x Titanite Chunk 2120
Drakeblood Leggings +9 152/146/164/157 28/37/19/32 31/40/0/0 3x Titanite Chunk 2280
Drakeblood Leggings +10 156/149/168/161 29/39/20/34 32/42/0/0 1x Titanite Slab 2600

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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