Black armor of the Drakeblood Knights,
who came from a land long forgotten.
The Drakeblood Knights, who worshiped the
blood of dragons, were led by Sir Yorgh
in a siege of the Eternal Sanctum, but sunk
into the Sanctum when the slumbering
The red cloth wrapped around their black
armor represents the sacred blood of dragons.
Found on a corpse in the room below the Sanctum Inner Chamber bonfire in Dragon's Sanctum. This room is filled with empty metal chests.
Part of the Drakeblood Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Drakeblood Armor +0||200/190/214/204||34/42/22/37||34/44/0/0||-||-|
|Drakeblood Armor +1||204/194/219/209||35/43/23/38||35/46/0/0||1x Titanite Shard||1050|
|Drakeblood Armor +2||209/199/224/214||37/46/24/40||37/48/0/0||2x Titanite Shard||1320|
|Drakeblood Armor +3||214/204/229/219||38/47/25/42||38/50/0/0||3x Titanite Shard||1580|
|Drakeblood Armor +4||219/208/235/224||40/50/26/44||40/52/0/0||1x Large Titanite Shard||2100|
|Drakeblood Armor +5||224/213/240/229||42/52/27/46||42/55/0/0||2x Large Titanite Shard||2370|
|Drakeblood Armor +6||229/218/245/234||43/53/28/47||42/57/0/0||3x Large Titanite Shard||2630|
|Drakeblood Armor +7||234/222/251/239||45/56/29/49||45/59/0/0||1x Titanite Chunk||3150|
|Drakeblood Armor +8||239/227/256/244||46/57/30/51||46/61/0/0||2x Titanite Chunk||3420|
|Drakeblood Armor +9||244/232/261/249||48/60/31/53||48/60/0/0||3x Titanite Chunk||3680|
|Drakeblood Armor +10||249/237/267/255||50/62/33/55||50/66/0/0||1x Titanite Slab||4200|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.