In-Game Description
Bow wielded by Dragonriders,
King Vendrick's royal guard.
Merely drawing this bow requires inhuman
strength, but each shot has deadly potential.
Demands great skill of its wielder, and thus
Served to test the worthiness of those
who aspired to join the Dragonriders.
Availability
Dark Souls 2 & Scholar of the First Sin:
- Trade Dragonrider Soul and 1,500 souls with Straid of Olaphis.
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Damage Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|
72/80/0/0/0 (Projectile/Strike) |
100 | 5 | 35 | 201/18/0/0 B/D/C/-/-/- |
0/0/0/0/0 | 10 | 40 | 3.0 |
Notes
- This weapon only uses arrow ammunition, contrary to the blue Dragonrider who shoots the player with greatarrows during the bossfight.
- Fires much slower than other bows and consumes 50% more stamina per shot.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though.
Upgrades
Basic
Boss upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Dragonrider Bow +0 | 72/80/0/0/0 | B/D/C/-/-/- | - | - |
Dragonrider Bow +1 | 93/84/0/0/0 | B/D/C/-/-/- | 1x Petrified Dragon Bone | 1,040 |
Dragonrider Bow +2 | 115/88/0/0/0 | B/D/C/-/-/- | 2x Petrified Dragon Bone | 1,290 |
Dragonrider Bow +3 | 136/92/0/0/0 | B/D/C/-/-/- | 3x Petrified Dragon Bone | 1,550 |
Dragonrider Bow +4 | 158/96/0/0/0 | B/D/C/-/-/- | 4x Petrified Dragon Bone | 2,070 |
Dragonrider Bow +5 | 180/100/0/0/0 | B/D/C/-/-/- | 5x Petrified Dragon Bone | 2,320 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Dragonrider Bow +0 | 69/115/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +1 | 89/120/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +2 | 110/126/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +3 | 131/132/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +4 | 152/138/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Magic Dragonrider Bow +5 | 172/144/0/0/0 | B/E/C/-/-/- | 0/6.6/0/0/0 |
Fire
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Dragonrider Bow +0 | 64/72/48/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +1 | 84/75/50/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +2 | 103/79/52/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +3 | 123/82/55/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +4 | 142/86/57/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Fire Dragonrider Bow +5 | 162/90/60/0/0 | B/E/C/C/-/- | 0/0/16.6/0/0 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Dragonrider Bow +0 | 64/72/0/48/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +1 | 84/75/0/50/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +2 | 103/79/0/52/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +3 | 123/82/0/55/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +4 | 142/86/0/57/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Lightning Dragonrider Bow +5 | 162/90/0/60/0 | B/E/C/-/C/- | 0/0/0/16.6/0 |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Dragonrider Bow +0 | 64/72/0/0/48 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +1 | 84/75/0/0/50 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +2 | 103/79/0/0/52 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +3 | 123/82/0/0/55 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +4 | 142/86/0/0/57 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Dark Dragonrider Bow +5 | 162/90/0/0/60 | B/E/C/-/-/C | 0/0/0/0/16.6 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Dragonrider Bow +0 | 82/92/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +1 | 107/96/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +2 | 132/101/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +3 | 157/105/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +4 | 182/110/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Raw Dragonrider Bow +5 | 207/115/0/0/0 | E/E/D/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Dragonrider Bow +0 | 72/80/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +1 | 93/84/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +2 | 115/88/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +3 | 136/92/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +4 | 158/96/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Enchanted Dragonrider Bow +5 | 180/100/0/0/0 | D/E/D/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Dragonrider Bow +0 | 36/40/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +1 | 46/42/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +2 | 57/44/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +3 | 68/46/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +4 | 79/48/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Mundane Dragonrider Bow +5 | 90/50/0/0/0 | C/E/E/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |