Dragon Sage Hood
dragon sage hood

In-Game Description

Hood worn by the Archmaster of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.

Availability

General Information

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Sage Hood 25/27/25/25 11/11/12/13 12/10/0/21 0 55 2.0 -/-/-/- E

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Sage Hood +0 25/27/25/25 11/11/12/13 12/10/0/21 N/A N/A
Dragon Sage Hood +1 27/29/27/27 12/12/13/14 13/10/0/23 1x Titanite Shard 170
Dragon Sage Hood +2 30/32/29/29 13/13/14/15 14/11/0/25 2x Titanite Shard 220
Dragon Sage Hood +3 32/34/32/32 14/14/15/16 15/12/0/27 3x Titanite Shard 260
Dragon Sage Hood +4 35/37/34/34 15/15/16/17 16/13/0/29 1x Large Titanite Shard 340
Dragon Sage Hood +5 37/40/37/37 15/15/18/19 17/14/0/31 2x Large Titanite Shard 380
Dragon Sage Hood +6 40/42/39/39 17/17/19/20 18/15/0/33 3x Large Titanite Shard 430
Dragon Sage Hood +7 42/45/41/41 18/18/20/21 19/16/0/35 1x Titanite Chunk 510
Dragon Sage Hood +8 45/47/44/44 19/19/21/21 20/17/0/37 2x Titanite Chunk 550
Dragon Sage Hood +9 47/50/46/46 19/19/22/23 21/18/0/39 3x Titanite Chunk 600
Dragon Sage Hood +10 50/53/49/49 21/21/24/25 23/19/0/42 1x Titanite Slab 680

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.

Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.

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