In-Game Description
Hood worn by the Archmaster of Aldia.
Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.
The nebulous face of the mask is designed
to deflect the ire of the ritual sacrifice.
Availability
- Petrified Ogre drop in Aldia's Keep (rare).
- Giant Basilisk drop in Aldia's Keep (rare).
General Information
- Part of the Dragon Sage Set.
- Increases Intelligence and Faith by one point.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dragon Sage Hood | 25/27/25/25 | 11/11/12/13 | 12/10/0/21 | 0 | 55 | 2.0 | -/-/-/- | E |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dragon Sage Hood +0 | 25/27/25/25 | 11/11/12/13 | 12/10/0/21 | N/A | N/A |
Dragon Sage Hood +1 | 27/29/27/27 | 12/12/13/14 | 13/10/0/23 | 1x Titanite Shard | 170 |
Dragon Sage Hood +2 | 30/32/29/29 | 13/13/14/15 | 14/11/0/25 | 2x Titanite Shard | 220 |
Dragon Sage Hood +3 | 32/34/32/32 | 14/14/15/16 | 15/12/0/27 | 3x Titanite Shard | 260 |
Dragon Sage Hood +4 | 35/37/34/34 | 15/15/16/17 | 16/13/0/29 | 1x Large Titanite Shard | 340 |
Dragon Sage Hood +5 | 37/40/37/37 | 15/15/18/19 | 17/14/0/31 | 2x Large Titanite Shard | 380 |
Dragon Sage Hood +6 | 40/42/39/39 | 17/17/19/20 | 18/15/0/33 | 3x Large Titanite Shard | 430 |
Dragon Sage Hood +7 | 42/45/41/41 | 18/18/20/21 | 19/16/0/35 | 1x Titanite Chunk | 510 |
Dragon Sage Hood +8 | 45/47/44/44 | 19/19/21/21 | 20/17/0/37 | 2x Titanite Chunk | 550 |
Dragon Sage Hood +9 | 47/50/46/46 | 19/19/22/23 | 21/18/0/39 | 3x Titanite Chunk | 600 |
Dragon Sage Hood +10 | 50/53/49/49 | 21/21/24/25 | 23/19/0/42 | 1x Titanite Slab | 680 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |
Note: The mask color will change depending on the color of your character's skin. Tested on a green, black, and white character. The blue of the mask seems to blend with the skin color.