Dragon Chime
dragon chime

In-Game Description

A sacred chime shaped as a dragon.
A catalyst for miracles and hexes.

This chime sat long in the Dark Chasm,
but still one senses a sublime purity.
Only those with the deepest faith can
wield this chime, but they will be rewarded
with greatly amplified spells.

Availability

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Casting
Speed
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
dragon-chime-lg.png 0/0/0/166/166

(Spell/Strike)
0/0 100 5 145 -/-/-/50

-/-/-/-/S/B
25/20/20/30/20 5/5/5/5 5 30 1.0

Notes

  • The Dragon Chime has the highest Lightning damage and cast speed of all of the chimes, making it the undisputed best chime for casting miracles.

Upgrades

Basic

Special upgrade path.
Requires Twinkling Titanite.

Name Damage Stat Bonuses Twinkling Titanite Souls
Dragon Chime +0 0/0/0/166/166 -/-/-/-/S/B N/A N/A
Dragon Chime +1 0/0/0/182/172 -/-/-/-/S/B 1 1090
Dragon Chime +2 0/0/0/199/179 -/-/-/-/S/B 2 1370
Dragon Chime +3 0/0/0/216/186 -/-/-/-/S/B 3 1640
Dragon Chime +4 0/0/0/233/193 -/-/-/-/S/B 4 2180
Dragon Chime +5 0/0/0/250/200 -/-/-/-/S/B 5 2450

Infusions

Lightning

Requires Boltstone and 2000 souls

Name Damage Stat Bonuses
Lightning Dragon Chime +0 0/0/0/190/141 -/-/-/-/S/B
Lightning Dragon Chime +1 0/0/0/210/146 -/-/-/-/S/B
Lightning Dragon Chime +2 0/0/0/229/152 -/-/-/-/S/B
Lightning Dragon Chime +3 0/0/0/248/158 -/-/-/-/S/B
Lightning Dragon Chime +4 0/0/0/268/164 -/-/-/-/S/B
Lightning Dragon Chime +5 0/0/0/287/170 -/-/-/-/S/B

Dark

Name Damage Stat Bonuses
Dark Dragon Chime +0 0/0/0/141/190 -/-/-/-/S/B
Dark Dragon Chime +1 0/0/0/155/198 -/-/-/-/S/B
Dark Dragon Chime +2 0/0/0/169/206 -/-/-/-/S/B
Dark Dragon Chime +3 0/0/0/183/214 -/-/-/-/S/B
Dark Dragon Chime +4 0/0/0/198/222 -/-/-/-/S/B
Dark Dragon Chime +5 0/0/0/212/230 -/-/-/-/S/B

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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