Dragon Acolyte Robe
dragon acolyte robe

In-Game Description

Robes worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

This white robe is designed to bear the brunt
of the ritual sacrifice's gushing blood.

Availability

Dragon Acolyte drop.

General Information

Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Robe 59/62/57/57 24/24/28/30 27/23/0/27 0 55 3.9 -/-/-/- B

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Robe +0 59/62/57/57 24/24/28/30 27/23/0/27 N/A N/A
Dragon Acolyte Robe +1 64/68/62/62 26/26/30/33 29/25/0/29 1x Titanite Shard 270
Dragon Acolyte Robe +2 70/74/68/68 28/28/33/36 32/27/0/32 2x Titanite Shard 330
Dragon Acolyte Robe +3 76/80/74/74 31/31/36/39 35/29/0/35 3x Titanite Shard 400
Dragon Acolyte Robe +4 82/86/80/80 33/33/39/42 38/31/0/37 1x Large Titanite Shard 530
Dragon Acolyte Robe +5 88/93/86/86 36/36/42/45 41/34/0/40 2x Large Titanite Shard 600
Dragon Acolyte Robe +6 94/99/91/91 38/38/44/48 43/36/0/43 3x Large Titanite Shard 660
Dragon Acolyte Robe +7 100/105/97/97 40/40/47/51 46/38/0/45 1x Titanite Chunk 790
Dragon Acolyte Robe +8 106/111/103/103 43/43/50/54 49/40/0/48 2x Titanite Chunk 860
Dragon Acolyte Robe +9 112/117/109/109 45/45/53/57 52/42/0/51 3x Titanite Chunk 920
Dragon Acolyte Robe +10 118/124/115/115 48/48/56/60 55/45/0/54 1x Titanite Slab 1050

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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