Dragon Acolyte Boots
dragon acolyte boots

In-Game Description

Boots worn by acolytes of Aldia.

Several of the greatest minds converged in Aldia
to weave strange new rituals, but rumors suggest
that during the course of their work their thoughts
were not their own.

These practical boots are designed to prevent the
acolyte from slipping on the blood of the sacrifice.

Availability

Dragon Acolyte drop.

General Information

Part of the Dragon Acolyte Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Dragon Acolyte Boots 36/38/35/35 15/15/17/18 17/33/0/0 0 55 2.4 -/-/-/- E

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Dragon Acolyte Boots +0 36/38/35/35 15/15/17/18 17/33/0/0 N/A N/A
Dragon Acolyte Boots +1 39/41/38/38 16/16/18/19 18/36/0/0 1x Titanite Shard 170
Dragon Acolyte Boots +2 43/45/42/42 18/18/20/21 20/39/0/0 2x Titanite Shard 210
Dragon Acolyte Boots +3 47/49/45/45 19/19/22/23 22/42/0/0 3x Titanite Shard 250
Dragon Acolyte Boots +4 50/53/49/49 21/21/23/25 23/46/0/0 1x Large Titanite Shard 330
Dragon Acolyte Boots +5 54/57/53/53 22/22/25/27 25/49/0/0 2x Large Titanite Shard 370
Dragon Acolyte Boots +6 58/60/56/56 24/24/27/29 27/52/0/0 3x Large Titanite Shard 410
Dragon Acolyte Boots +7 61/64/60/60 25/25/28/31 28/56/0/0 1x Titanite Chunk 490
Dragon Acolyte Boots +8 65/68/63/63 27/27/30/33 30/59/0/0 2x Titanite Chunk 530
Dragon Acolyte Boots +9 69/72/67/67 28/28/32/35 32/62/0/0 3x Titanite Chunk 570
Dragon Acolyte Boots +10 73/76/71/71 30/30/34/37 34/66/0/0 1x Titanite Slab 650

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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