In-Game Description
Leggings of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
Availability
Mimic drop in Doors of Pharros. At the Gyrm's Respite bonfire, behind a Primal Knight.
Scholar of the First Sin
Mimic drop in Brightstone Cove Tseldora.
From the Royal Army Campsite bonfire head towards the well with the overhead wood roof, drop in and proceed till you climb up into a house in the same area which you can't otherwise get into. Dispatch the Mimic inside for the Dark Leggings and Staff of Wisdom.
General Information
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dark Leggings | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | 9 | 90 | 5.8 | -/-/-/- | C |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Twinkling Titanite | Souls Cost |
---|---|---|---|---|---|
Dark Leggings +0 | 68/68/71/65 | 18/18/12/38 | 18/21/0/0 | N/A | N/A |
Dark Leggings +1 | 74/74/78/71 | 19/19/13/41 | 19/23/0/0 | 1 | 710 |
Dark Leggings +2 | 81/81/85/77 | 21/21/14/45 | 21/25/0/0 | 1 | 890 |
Dark Leggings +3 | 87/87/92/84 | 23/23/15/48 | 23/26/0/0 | 2 | 1,070 |
Dark Leggings +4 | 94/94/99/90 | 25/25/16/52 | 25/28/0/0 | 2 | 1,420 |
Dark Leggings +5 | 101/101/107/97 | 27/27/18/56 | 27/31/0/0 | 3 | 1,600 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
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Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
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Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |