In-Game Description
Armor of a knight subsumed by dark.
No one knows the true identity of these men
who are said to freely manipulate dark.
Old foreign legends describe them as poor
souls who chased the lost art of lifedrain.
Availability
From the Ironheath Hall bonfire, exit the door. Make a right and run past the Ironclad Soldiers into the next room. Pull the lever to your right and make your way to the ladder that is now accessible at the back of the platform. Climb the ladder and dispatch the Mimic.
Scholar of the First Sin
Mimic drop in The Gutter
From the ledge with the Ring of Soul Protection jump or just run and drop back in to a room in the middle the structure you climbed to get to the ledge. Dispatch the Mimic inside for the Dark Armor and a Lightning Winged Spear. If the loot falls through the wooden floor, there's a hole in the corner of the room you can drop through to the floor below.
General Information
Part of the Dark Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Dark Armor | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | 16 | 90 | 9.8 | -/-/-/- | A |
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Dark Armor +0 | 114/114/120/109 | 30/30/20/64 | 31/35/0/0 | N/A | N/A |
Dark Armor +1 | 125/125/132/120 | 33/33/22/70 | 34/38/0/0 | 1 | 1150 |
Dark Armor +2 | 136/136/144/131 | 36/36/24/76 | 37/42/0/0 | 1 | 1420 |
Dark Armor +3 | 148/148/154/142 | 39/39/26/82 | 40/45/0/0 | 2 | 1720 |
Dark Armor +4 | 159/159/168/153 | 42/42/28/88 | 42/49/0/0 | 2 | 2290 |
Dark Armor +5 | 171/171/180/164 | 45/45/30/95 | 46/53/0/0 | 3 | 2580 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
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Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |