Curved Swords
Icon Name Damage Poise Damage Counter Strength Durability Weight Stats Needed
Stat Bonuses
Availability Reinforcement Material Special Note
6CHvYTw.png Eleum Loyce 137/0/0/0/0

Bleed 40

(Slash/Thrust)
20 110 55 3.5 18*/27/0/11

E/S/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of Alsanna, Silent Oracle.

Petrified Dragon Bone Strong Attack can heal the wielder or friendly phantom/host.

DLC item.
IkoCPIf.png Falchion 120/0/0/0/0

Bleed 53

(Slash)
20 110 45 2.5 9*/13/0/0

E/B/-/-/-/-
Belfry Luna treasure (enchanted).

Armored Skeleton drop.

Skeleton drop.

Sold by Blacksmith Lenigrast.

Titanite -
CLnsgZ6.png Manikin Sabre 122/0/0/0/0

Bleed 64

(Slash)
15 110 45 2.5 6*/19/0/0

D/B/-/-/-/-
Manikin (Curved Sword) drop

Titanite -
1xK0uCS.png Melu Scimitar 125/0/0/0/0

(Slash)
15 100 50 4 12*/9/0/0

D/C/-/-/-/-
Laddersmith Gilligan drop/gift.

Titanite -
MuHlC12.png Monastery Scimitar 95/0/0/0/0

(Slash)
15 110 40 1.5 9*/22/0/0

D/B/-/-/-/-
Painting Guardian Phantom drop.

Titanite -
CeAZCp0.png Red Rust Scimitar 180/0/0/0/0

(Slash)
25 100 60 6.0 18*/15/0/0

C/E/-/-/-/-
Sold by Head of Vengarl.

Twinkling Titanite -
p8PNUzX.png Scimitar 110/0/0/0/0

(Slash)
20 120 40 1.5 7*/16/0/0

E/B/-/-/-/-
The Lost Bastille treasure.

Varangian Sailor (Dual Swords) drop.
Titanite -
Vvust1E.png Shotel 100/0/0/0/0

(Slash)
15 110 45 2.5 10*/16/0/0

E/C/-/-/-/-
Black Gulch treasure.

Invader Rhoy the Explorer drop.

Titanite Strong Attack pierces shields.
puZnKYY.png Spider Fang 84/0/0/0/0

(Slash)
10 110 40 2 10*/25/0/0

E/A/-/-/-/-
Traded by Weaponsmith Ornifex
for Soul of the Duke's Dear Freja.

Petrified Dragon Bone Strong Attack launches a ball
that slows enemies.
GF0wscY.png Warped Sword 100/0/0/0/0

(Slash)
25 130 50 3.5 15*/25/0/0

E/A/-/-/-/-
Traded by Straid of Olaphis
for Flexile Sentry Soul.

Petrified Dragon Bone -

* When wielding a weapon with two hands, the Strength requirement is reduced. See individual pages for more detail.


Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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