In-Game Description
Crown of the Sunken King
who once ruled this land.
The King erected the Eternal Sanctum below
the earth to worship the great dragon
but the towering bulwark crumbled with the
city shortly after the dragon's awakening.
But there were events of long ago,
and today, no one even remembers
the King's name.
Availability
Found on the ground in Dragon's Rest after defeating Sinh, the Slumbering Dragon.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Crown of the Sunken King | 35/33/35/33 | 9/8/8/7 | 18/10/10/0 | 0 | 100 | 4 | -/-/-/- | E |
Notes
- Increases Endurance, Strength, Dexterity, Intelligence and Faith by one point. Lowers Vigor and Vitality by one point.
- Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King.
- Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Crown of the Sunken King +0 | 35/33/35/33 | 9/8/8/7 | 18/10/10/0 | - | - |
Crown of the Sunken King +1 | 42/39/42/39 | 10/9/9/8 | 21/12/12/0 | 1x Twinkling Titanite | 710 |
Crown of the Sunken King +2 | 49/46/49/46 | 12/10/11/9 | 24/14/14/0 | 1x Twinkling Titanite | 890 |
Crown of the Sunken King +3 | 56/52/56/52 | 13/12/12/11 | 28/16/16/0 | 2x Twinkling Titanite | 1060 |
Crown of the Sunken King +4 | 63/59/63/59 | 15/13/14/12 | 31/18/18/0 | 2x Twinkling Titanite | 1420 |
Crown of the Sunken King +5 | 70/66/70/66 | 17/15/16/14 | 35/20/20/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: |
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |