In-Game Description
Crown of the Ivory King
who once ruled this land.
Far to the north, a King built a
great cathedral to appease the raging flame.
But when he sensed the degradation of
his soul, he left without a word, leaving
everything to Alsanna, who had,
unbeknownst, found a place at his side.
But these were events of long ago,
and today, no one even remembers
the King's name.
Availability
Found on the ground in the Old Chaos after Burnt Ivory King has been defeated.
General Information
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Crown of the Ivory King | 55/52/55/52 | 11/9/10/8 | 22/12/12/0 | 0 | 100 | 3.5 | -/-/-/- | E |
Notes
- Restores 2 HP every 3 seconds
- Regeneration does not improve when upgraded
- Obtaining this crown and the King's Crown expands King Vendrick's dialogue in Memory of the King.
- Gives Vendrick's Blessing when worn after collecting all 4 crowns and speaking with Vendrick.
Upgrades
Requires Twinkling Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Crown of the Ivory King +0 | 55/52/55/52 | 11/9/10/8 | 22/12/12/0 | N/A | N/A |
Crown of the Ivory King +1 | 57/54/57/54 | 12/9/10/8 | 24/13/13/0 | 1x Twinkling Titanite | 710 |
Crown of the Ivory King +2 | 60/56/60/56 | 13/10/11/9 | 26/14/14/0 | 1x Twinkling Titanite | 890 |
Crown of the Ivory King +3 | 62/59/62/59 | 14/11/12/10 | 28/15/15/0 | 2x Twinkling Titanite | 1060 |
Crown of the Ivory King +4 | 65/61/65/61 | 15/12/13/11 | 30/16/16/0 | 2x Twinkling Titanite | 1420 |
Crown of the Ivory King +5 | 68/64/68/64 | 16/13/14/12 | 33/18/18/0 | 3x Twinkling Titanite | 1590 |
Key
Physical Defense: | The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type. The physical stats for a piece of armor are W / X / Y / Z:
|
Elemental Defense: | The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. The magical stats for a piece of armor are W / X / Y / Z: |
Resistance: | The Resistance dictate how resilient the piece of armor is to status ailments. The properties for a piece of armor are W / X / Y / Z:
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: | Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements. The required attributes are W / X / Y / Z:
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |