Crescent Axe
crescent axe

In-Game Description

A bronze greataxe with a crescent-shaped blade.
Its long handle gives the weapon great reach.

One senses that this axe was once imbued
with a sacred power, but only traces of it
remain.

Perhaps those who blessed this axe
are no longer with us.

Availability

  • Brightstone Cove Tseldora treasure. Starting from the Lower Brightstone Cove Bonfire, Head through the nearby door and take a left til your past
    the sinkhole and you'll find a bigger set of doors. Inside there will be some destructible boxes and shelves blocking a
    secret room in the back right wall. Inside this small room there will be Parasite Spider guarding a metal chest containing the weapon.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
crescent-axe-lg.png 140/50/0/0/0

(Slash)
0/0 110 30 25/14/0/0

C/C/E/-/-/-
55/20/30/30/30 15/15/15/15 30 60 12.0 Yes/Yes

Move Set

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Crescent Axe +0 140/50/0/0/0 0/0 C/C/E/-/-/- - -
Crescent Axe +1 154/56/0/0/0 0/0 C/C/E/-/-/- 1x Twinkling Titanite 840
Crescent Axe +2 168/68/0/0/0 0/0 C/C/E/-/-/- 2x Twinkling Titanite 1,040
Crescent Axe +3 182/68/0/0/0 0/0 C/C/E/-/-/- 3x Twinkling Titanite 1,250
Crescent Axe +4 196/74/0/0/0 0/0 C/C/E/-/-/- 4x Twinkling Titanite 1,670
Crescent Axe +5 210/80/0/0/0 0/0 B/C/E/-/-/- 5x Twinkling Titanite 1,870

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Crescent Axe +0 134/72/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +1 147/80/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +2 161/89/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +3 174/97/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +4 188/106/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1
Magic Crescent Axe +5 201/115/0/0/0 0/0 C/D/D/-/-/- 54.1/26.6/29.1/29.1/29.1 14.1/14.1/14.1/14.1

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Crescent Axe +0 126/45/30/0/0 0/0 C/D/D/C/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +1 138/50/33/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +2 151/55/37/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +3 163/61/40/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +4 176/66/44/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9
Fire Crescent Axe +5 189/72/48/0/0 0/0 C/D/D/B/-/- 52.9/17.9/46.6/27.9/27.9 12.9/12.9/12.9/12.9

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Crescent Axe +0 126/45/0/30/0 0/0 C/D/D/-/C/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +1 138/50/0/33/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +2 151/55/0/37/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +3 163/61/0/40/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +4 176/66/0/44/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9
Lightning Crescent Axe +5 189/72/0/48/0 0/0 C/D/D/-/B/- 52.9/17.9/27.9/46.6/27.9 12.9/12.9/12.9/12.9

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Crescent Axe +0 126/45/0/0/30 0/0 C/D/D/-/-C 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +1 138/50/0/0/33 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +2 151/55/0/0/37 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +3 163/61/0/0/40 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +4 176/66/0/0/44 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9
Dark Crescent Axe +5 189/72/0/0/48 0/0 C/D/D/-/-B 52.9/17.9/27.9/27.9/46.6 12.9/12.9/12.9/12.9

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Crescent Axe +0 126/45/0/0/0 96/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +1 138/50/0/0/0 100/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +2 151/55/0/0/0 105/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +3 163/61/0/0/0 110/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +4 176/66/0/0/0 115/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9
Poison Crescent Axe +5 189/72/0/0/0 120/0 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 31.6/12.9/12.9/12.9

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Crescent Axe +0 126/45/0/0/0 0/96 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +1 138/50/0/0/0 0/100 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +2 151/55/0/0/0 0/105 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +3 163/61/0/0/0 0/110 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +4 176/66/0/0/0 0/115 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9
Bleed Crescent Axe +5 189/72/0/0/0 0/120 C/D/D/-/-/- 52.9/17.9/27.9/27.9/27.9 12.9/31.6/12.9/12.9

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Crescent Axe +0 161/57/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +1 177/64/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +2 193/71/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +3 209/78/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +4 225/85/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Raw Crescent Axe +5 241/92/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Crescent Axe +0 140/50/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +1 154/56/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +2 168/62/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +3 182/68/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +4 196/74/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Enchanted Crescent Axe +5 210/80/0/0/0 0/0 E/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Crescent Axe +0 70/25/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +1 77/28/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +2 84/31/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +3 91/34/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +4 98/37/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0
Mundane Crescent Axe +5 105/40/0/0/0 0/0 D/E/E/-/-/- 55.0/20.0/30.0/30.0/30.0 15.0/15.0/15.0/15.0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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