Creighton the Wanderer
Creighton The Wanderer


A mysterious cloaked figure who is obsessed with getting revenge on Mild Mannered Pate. Although harmless when confronted, his chilling voice and questionable motives leaves him with an aura of suspicion.

He might be from the land of Mirrah, where he was sentenced to death for several murders, only escaping before his execution. This is revealed by Cale the Cartographer.


Huntsman's Copse
Found locked away inside the cell containing the Undead Lockaway bonfire. The Undead Lockaway Key is required to open the door.

When confronted, he will mention that he was traveling with a treasure hunter, Mild Mannered Pate, who attempted to leave him for dead. Weighted down with anger, he vowed to exact his revenge and tried to set up a trap, only to get trapped himself. He will move on after you leave.

Shaded Woods
Can be found near the Ruined Fork Road bonfire on the way to the misty woods. After a startled welcome, he will reveal that Pate lives in Brightstone Cove Tseldora and will make sure he never lives another day.
In Dark Souls II: Scholar of the First Sin, Creighton is located at the Shaded Ruins, on the top floor of the right tower near the passage that leads to Scorpioness Najka.

Brightstone Cove Tseldora
Right before the Chapel Threshold bonfire to your left, there is a cliffside you can descend off of to land infront of a house below. You will find Creighton and Pate fighting inside. The outcome of this depends on who you decide to assist. If you kill Creighton, he will drop his Steel Mask and Merchant Hag Melentia will sell his armor set

This encounter will only trigger if you have spoken to Creighton at the Shaded Woods and unlocked the shortcut door in Earthen Peak where Pate is standing and exhausted his dialogue.

You need to actively do most of the damage. Waiting for one of them to die (or doing too little damage) results in no reward apart from what you loot from the deceased.

Whichever one you aid will give you the Tseldora Den Key, which opens a locked door nearby with two chests inside containing ten Rusted Coins and the Engraved Gauntlets. The left chest containing coins is trapped. After the trap sets off, you will hear Creighton's or Pate's voice mocking you, depending on who survived.

However, If you already killed Pate before coming here and encounter Creighton he will be surprised by your appearance. He will say that Pate has run off somewhere. If you equip the Ring of Thorns he will comment on the ring and tell you to give the ring to him. If you agree to give him the ring he will realize that you are no friend of Pate and will conclude that you killed Pate. He won't take the ring from you but he will give you the Tseldora Den Key. If you, however, don't agree to give him the ring he will think that you are a friend of Pate and will decide to attack you.

Bonfire Intensity HP Souls
1 ? 1,450
2 ? 1,900
8 ? 3,800

Summon Location

Dark Souls II: Scholar of the First Sin
Huntsman's Copse
Found next to the portcullis in the cave next to the Undead Lockaway bonfire.



  • Creighton will usually win the fight with Pate if you don't interfere. In NG+ and above Pate usually wins.
  • If you exhaust his dialogue after killing Pate, he will gift you his armor set.
  • Important: If you intend to get his armor (and/or kill him) do so immediately as he will disappear when you drop down to the lower level.



If you help save Creighton, and talk to the "map maker" in the mansion at Majula, he will tell a story of a murderous knight from Mirrah whose name started with "Cre-", and that he recently just saw the knight fitting his description. It can obviously be assumed that Creighton the Wanderer is Creighton of Mirrah, the murderous knight.

It can also be assumed that neither Creighton or Pate is inherently good. Pate appears to play the innocent role, warning you of traps ahead. But, Pate already knows of these traps before setting foot in front of them. It would seem as if he placed or prepared them himself. Creighton, when found in the cage, admits to being tricked by Pate on multiple occasions, vowing to kill him.

One is a murderous knight, the other is a trickster, setting traps for victims, so killing either should result in no worry of "the right choice". If you do decide to kill both, make sure you receive the key from the last one standing before you kill him as well.

Further Reading

Souls Lore: Creighton, the Wanderer


All dialogue text is © From Software Inc.

Voiced by: Joe Sims

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