Atypical chain gloves.
Belonged to Creighton the Wanderer.
Its design resembles that of the knight order
of the eastern land of Mirrah, but with some
odd differences that catch the eye.
Perhaps it is a finely-crafted imitation.
- Obtained from Creighton the Wanderer at the end his questline if you choose to kill Mild Mannered Pate in Brightstone Cove Tseldora.
- Sold by Merchant Hag Melentia after killing Creighton the Wanderer.
Part of Creighton's Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Creighton's Chain Gloves||32/31/33/32||10/11/5/10||7/12/0/0||6||70||3.4||-/-/-/-||C|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Creighton's Chain Gloves +0||32/31/33/32||10/11/5/10||7/12/0/0||N/A||N/A|
|Creighton's Chain Gloves +1||35/34/36/35||10/12/5/10||7/13/0/0||1x Titanite Shard||150|
|Creighton's Chain Gloves +2||38/37/39/38||11/13/6/11||8/14/0/0||2x Titanite Shard||180|
|Creighton's Chain Gloves +3||41/40/42/41||12/14/6/12||9/15/0/0||3x Titanite Shard||220|
|Creighton's Chain Gloves +4||44/43/46/44||13/15/7/13||10/16/0/0||1x Large Titanite Shard||290|
|Creighton's Chain Gloves +5||47/46/49/47||14/15/8/14||11/18/0/0||2x Large Titanite Shard||330|
|Creighton's Chain Gloves +6||50/49/52/50||15/17/8/15||11/19/0/0||3x Large Titanite Shard||360|
|Creighton's Chain Gloves +7||53/52/56/53||16/18/9/16||12/20/0/0||1x Titanite Chunk||440|
|Creighton's Chain Gloves +8||56/55/59/56||17/19/9/17||13/21/0/0||2x Titanite Chunk||470|
|Creighton's Chain Gloves +9||59/58/62/59||18/19/10/18||14/22/0/0||3x Titanite Chunk||510|
|Creighton's Chain Gloves +10||63/62/66/63||19/21/11/19||15/24/0/0||1x Titanite Slab||580|
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The Resistance dictate how resilient the piece of armor is to status ailments.
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.