In-Game Description
An old smithing hammer.
Looks like a typical hammer,
but is in fact incredibly sturdy.
Some say it was the hammer used long ago
by a famed blacksmith of yore.
Availability
The Lost Bastille treasure. In the metal chest under Steady Hand McDuff. In order to move him, you need to light the sconce in his room.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
166/0/0/0/0 (Strike) |
0/0 | 130 | 30 | 20/10/0/0 B/-/-/-/-/- |
45/10/30/30/40 | 15/15/15/15 | 20 | 80 | 3.0 |
Move Set
Notes
The design is similar to the Blacksmith Hammer (it could very well be the exact same one that Andre of Astora uses, as the description highly suggests) from the first Dark Souls.
Upgrades
Basic
Special upgrade path.
Requires:
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Craftsman's Hammer +0 | 166/0/0/0/0 | 0/0 | B/-/-/-/-/- | - | - |
Craftsman's Hammer +1 | 182/0/0/0/0 | 0/0 | B/-/-/-/-/- | 1x Twinkling Titanite | 830 |
Craftsman's Hammer +2 | 199/0/0/0/0 | 0/0 | B/-/-/-/-/- | 2x Twinkling Titanite | 1,040 |
Craftsman's Hammer +3 | 216/0/0/0/0 | 0/0 | B/-/-/-/-/- | 3x Twinkling Titanite | 1,240 |
Craftsman's Hammer +4 | 233/0/0/0/0 | 0/0 | B/-/-/-/-/- | 4x Twinkling Titanite | 1,660 |
Craftsman's Hammer +5 | 250/0/0/0/0 | 0/0 | B(78%)/-/-/-/-/- | 5x Twinkling Titanite | 1,860 |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Magic Craftsman's Hammer +0 | 116/116/0/0/0 | 0/0 | B/-/C/-/-/- | 42.9/26.6/27.9/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Magic Craftsman's Hammer +1 | 127/127/0/0/0 | 0/0 | B/-/C/-/-/- | ||
Magic Craftsman's Hammer +2 | 139/139/0/0/0 | 0/0 | B/-/C/-/-/- | ||
Magic Craftsman's Hammer +3 | 151/151/0/0/0 | 0/0 | B/-/B/-/-/- | ||
Magic Craftsman's Hammer +4 | 163/163/0/0/0 | 0/0 | B/-/B/-/-/- | ||
Magic Craftsman's Hammer +5 | 175/175/0/0/0 | 0/0 | B/-/B/-/-/- |
Fire
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Fire Craftsman's Hammer +0 | 116/0/116/0/0 | 0/0 | B/-/-/C/-/- | 42.9/7.9/46.6/27.9/37.9 | 12.9/12.9/12.9/12.9 |
Fire Craftsman's Hammer +1 | 127/0/127/0/0 | 0/0 | B/-/-/C/-/- | ||
Fire Craftsman's Hammer +2 | 139/0/139/0/0 | 0/0 | B/-/-/C/-/- | ||
Fire Craftsman's Hammer +3 | 151/0/151/0/0 | 0/0 | B/-/-/B/-/- | ||
Fire Craftsman's Hammer +4 | 163/0/163/0/0 | 0/0 | B/-/-/B/-/- | ||
Fire Craftsman's Hammer +5 | 175/0/175/0/0 | 0/0 | B/-/-/B/-/- |
Lightning
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Lightning Craftsman's Hammer +0 | 116/0/0/116/0 | 0/0 | B/-/-/-/C/- | 42.9/7.9/27.9/46.6/37.9 | 12.9/12.9/12.9/12.9 |
Lightning Craftsman's Hammer +1 | 127/0/0/127/0 | 0/0 | B/-/-/-/C/- | ||
Lightning Craftsman's Hammer +2 | 139/0/0/139/0 | 0/0 | B/-/-/-/C/- | ||
Lightning Craftsman's Hammer +3 | 151/0/0/151/0 | 0/0 | B/-/-/-/B/- | ||
Lightning Craftsman's Hammer +4 | 163/0/0/163/0 | 0/0 | B/-/-/-/B/- | ||
Lightning Craftsman's Hammer +5 | 175/0/0/175/0 | 0/0 | B/-/-/-/B/- |
Dark
Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Dark Craftsman's Hammer +0 | 116/0/0/0/116 | 0/0 | B/-/-/-/-/C | 42.9/7.9/27.9/27.9/56.6 | 12.9/12.9/12.9/12.9 |
Dark Craftsman's Hammer +1 | 127/0/0/0/127 | 0/0 | B/-/-/-/-/C | ||
Dark Craftsman's Hammer +2 | 139/0/0/0/139 | 0/0 | B/-/-/-/-/C | ||
Dark Craftsman's Hammer +3 | 151/0/0/0/151 | 0/0 | B/-/-/-/-/B | ||
Dark Craftsman's Hammer +4 | 163/0/0/0/163 | 0/0 | B/-/-/-/-/B | ||
Dark Craftsman's Hammer +5 | 175/0/0/0/175 | 0/0 | B/-/-/-/-/B |
Poison
Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:
- Poison Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Poison Craftsman's Hammer +0 | 116/0/0/0/0 | 112/0 | B/-/-/-/-/- | 42.9/7.9/27.9/27.9/37.9 | 31.6/12.9/12.9/12.9 |
Poison Craftsman's Hammer +1 | 127/0/0/0/0 | 117/0 | B/-/-/-/-/- | ||
Poison Craftsman's Hammer +2 | 139/0/0/0/0 | 123/0 | B/-/-/-/-/- | ||
Poison Craftsman's Hammer +3 | 151/0/0/0/0 | 128/0 | B/-/-/-/-/- | ||
Poison Craftsman's Hammer +4 | 163/0/0/0/0 | 134/0 | B/-/-/-/-/- | ||
Poison Craftsman's Hammer +5 | 174/0/0/0/0 | 140/0 | B/-/-/-/-/- |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Raw Craftsman's Hammer +0 | 190/0/0/0/0 | 0/0 | E/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Raw Craftsman's Hammer +1 | 210/0/0/0/0 | 0/0 | E/-/-/-/-/- | ||
Raw Craftsman's Hammer +2 | 229/0/0/0/0 | 0/0 | E/-/-/-/-/- | ||
Raw Craftsman's Hammer +3 | 248/0/0/0/0 | 0/0 | E/-/-/-/-/- | ||
Raw Craftsman's Hammer +4 | 268/0/0/0/0 | 0/0 | E/-/-/-/-/- | ||
Raw Craftsman's Hammer +5 | 287/0/0/0/0 | 0/0 | E/-/-/-/-/- |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Enchanted Craftsman's Hammer +0 | 166/0/0/0/0 | 0/0 | D/-/D/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Enchanted Craftsman's Hammer +1 | 182/0/0/0/0 | 0/0 | D/-/D/-/-/- | ||
Enchanted Craftsman's Hammer +2 | 199/0/0/0/0 | 0/0 | D/-/D/-/-/- | ||
Enchanted Craftsman's Hammer +3 | 216/0/0/0/0 | 0/0 | D/-/D/-/-/- | ||
Enchanted Craftsman's Hammer +4 | 233/0/0/0/0 | 0/0 | D/-/D/-/-/- | ||
Enchanted Craftsman's Hammer +5 | 250/0/0/0/0 | 0/0 | D/-/D/-/-/- |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Aux Effects | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|---|
Mundane Craftsman's Hammer +0 | 83/0/0/0/0 | 0/0 | C/-/-/-/-/- | 45.0/10.0/30.0/30.0/40.0 | 15.0/15.0/15.0/15.0 |
Mundane Craftsman's Hammer +1 | 91/0/0/0/0 | 0/0 | C/-/-/-/-/- | ||
Mundane Craftsman's Hammer +2 | 99/0/0/0/0 | 0/0 | C/-/-/-/-/- | ||
Mundane Craftsman's Hammer +3 | 108/0/0/0/0 | 0/0 | C/-/-/-/-/- | ||
Mundane Craftsman's Hammer +4 | 116/0/0/0/0 | 0/0 | C/-/-/-/-/- | ||
Mundane Craftsman's Hammer +5 | 125/0/0/0/0 | 0/0 | C/-/-/-/-/- |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |