Composite Bow
composite bow

In-Game Description

A bow crafted from various materials.

Inflicts more damage than ordinary bows,
but has a shorter ranger making it unfit
for sniping.

Availability

Dark Souls 2 & Scholar of the First Sin:

General Information

Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
composite-bow-lg.png 82/0/0/0/0

(Projectile/Strike)
100 5 35 141/18/0/0

C/C/-/-/-/-
0/0/0/0/0 10 60 2.0

Notes

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Composite Bow +0 82/0/0/0/0 C/C/-/-/-/- - -
Composite Bow +1 90/0/0/0/0 C/C/-/-/-/- 1x Titanite Shard 630
Composite Bow +2 98/0/0/0/0 C/C/-/-/-/- 2x Titanite Shard 790
Composite Bow +3 106/0/0/0/0 C/C/-/-/-/- 3x Titanite Shard 940
Composite Bow +4 115/0/0/0/0 C/C/-/-/-/- 1x Large Titanite Shard 1,250
Composite Bow +5 123/0/0/0/0 C/C/-/-/-/- 2x Large Titanite Shard 1,410
Composite Bow +6 131/0/0/0/0 C/C/-/-/-/- 3x Large Titanite Shard 1,570
Composite Bow +7 140/0/0/0/0 C/C/-/-/-/- 1x Titanite Chunk 1,880
Composite Bow +8 148/0/0/0/0 C/C/-/-/-/- 2x Titanite Chunk 2,030
Composite Bow +9 156/0/0/0/0 C/C/-/-/-/- 3x Titanite Chunk 2,190
Composite Bow +10 165/0/0/0/0 C/C/-/-/-/- 1x Titanite Slab 2,500

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Composite Bow +0 57/57/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +1 63/63/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +2 69/69/0/0/0 D/D/C/-/-/- 0/16.6/0/0/0
Magic Composite Bow +3 74/74/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +4 80/80/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +5 86/86/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +6 92/92/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +7 98/98/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +8 103/103/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +9 109/109/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0
Magic Composite Bow +10 115/115/0/0/0 C/D/B/-/-/- 0/16.6/0/0/0

Fire

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Composite Bow +0 57/0/57/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +1 63/0/63/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +2 69/0/69/0/0 D/D/-/C/-/- 0/0/16.6/0/0
Fire Composite Bow +3 74/0/74/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +4 80/0/80/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +5 86/0/86/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +6 92/0/92/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +7 98/0/98/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +8 103/0/103/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +9 109/0/109/0/0 C/D/-/B/-/- 0/0/16.6/0/0
Fire Composite Bow +10 115/0/115/0/0 C/D/-/B/-/- 0/0/16.6/0/0

Lightning

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Composite Bow +0 57/0/0/57/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +1 63/0/0/63/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +2 69/0/0/69/0 D/D/-/-/C/- 0/0/0/16.6/0
Lightning Composite Bow +3 74/0/0/74/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +4 80/0/0/80/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +5 86/0/0/86/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +6 92/0/0/92/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +7 98/0/0/98/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +8 103/0/0/103/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +9 109/0/0/109/0 C/D/-/-/B/- 0/0/0/16.6/0
Lightning Composite Bow +10 115/0/0/115/0 C/D/-/-/B/- 0/0/0/16.6/0

Dark

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Composite Bow +0 57/0/0/0/57 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +1 63/0/0/0/63 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +2 69/0/0/0/69 D/D/-/-/-/C 0/0/0/0/16.6
Dark Composite Bow +3 74/0/0/0/74 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +4 80/0/0/0/80 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +5 86/0/0/0/86 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +6 92/0/0/0/92 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +7 98/0/0/0/98 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +8 103/0/0/0/103 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +9 109/0/0/0/109 D/D/-/-/-/B 0/0/0/0/16.6
Dark Composite Bow +10 115/0/0/0/115 D/D/-/-/-/B 0/0/0/0/16.6

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Composite Bow +0 94/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +1 103/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +2 113/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +3 122/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +4 132/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +5 142/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +6 151/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +7 161/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +8 170/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +9 180/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Composite Bow +10 189/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Composite Bow +0 82/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +1 90/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +2 98/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +3 106/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +4 115/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +5 123/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +6 131/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +7 140/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +8 148/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +9 156/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Composite Bow +10 165/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Composite Bow +0 41/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +1 45/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +2 49/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +3 53/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +4 57/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +5 61/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +6 65/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +7 70/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +8 74/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +9 78/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0
Mundane Composite Bow +10 82/0/0/0/0 D/E/-/-/-/- 0/0/0/0/0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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