In-Game Description
Most clerics receive this as their first
sacred chime. A catalyst for miracles and hexes.
To use miracles, equip a sacred chime
and attune a miracle at a bonfire.
The strength of most miracles is
affected by the caster's faith.
Availability
- Starting weapon of the Cleric class.
- On a cliff ledge on the path from Things Betwixt to Majula.
- Sold by Licia of Lindeldt for 1,400 souls.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Casting Speed |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|---|
0/0/0/90/90 (Spell/Strike) |
0/0 | 100 | 5 | 140 | -/-/-/10 -/-/-/-/B/C |
25/20/20/30/20 | 5/5/5/5 | 5 | 30 | 0.5 |
Upgrades
Basic
Standard upgrade path.
Requires Titanite.
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Cleric's Sacred Chime +0 | 0/0/0/90/90 | -/-/-/-/B/C | N/A | N/A |
Cleric's Sacred Chime +1 | 0/0/0/99/97 | -/-/-/-/B/C | 1x Titanite Shard | 430 |
Cleric's Sacred Chime +2 | 0/0/0/108/104 | -/-/-/-/B/C | 2x Titanite Shard | 540 |
Cleric's Sacred Chime +3 | 0/0/0/117/111 | -/-/-/-/B/C | 3x Titanite Shard | 640 |
Cleric's Sacred Chime +4 | 0/0/0/126/118 | -/-/-/-/B/C | 1x Large Titanite Shard | 850 |
Cleric's Sacred Chime +5 | 0/0/0/135/125 | -/-/-/-/B/C | 2x Large Titanite Shard | 960 |
Cleric's Sacred Chime +6 | 0/0/0/144/132 | -/-/-/-/B/C | 3x Large Titanite Shard | 1070 |
Cleric's Sacred Chime +7 | 0/0/0/153/139 | -/-/-/-/B/C | 1x Titanite Chunk | 1280 |
Cleric's Sacred Chime +8 | 0/0/0/162/146 | -/-/-/-/B/C | 2x Titanite Chunk | 1390 |
Cleric's Sacred Chime +9 | 0/0/0/171/153 | -/-/-/-/B/C | 3x Titanite Chunk | 1490 |
Cleric's Sacred Chime +10 | 0/0/0/180/160 | -/-/-/-/B/B | 1x Titanite Slab | 1700 |
Infusion
Lightning
Requires
- Boltstone
- 2.000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Lightning Cleric's Sacred Chime +0 | 0/0/0/107/71 | -/-/-/-/B/C | 24.1/19.1/19.1/36.6/19.1 | 4.1/4.1/4.1/4.1 |
Lightning Cleric's Sacred Chime +1 | 0/0/0/118/77 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +2 | 0/0/0/129/83 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +3 | 0/0/0/140/88 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +4 | 0/0/0/151/94 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +5 | 0/0/0/161/99 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +6 | 0/0/0/172/105 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +7 | 0/0/0/183/111 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +8 | 0/0/0/194/116 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +9 | 0/0/0/205/122 | -/-/-/-/B/C | ||
Lightning Cleric's Sacred Chime +10 | 0/0/0/215/127 | -/-/-/-/B/B |
Dark
Requires
- Darknight Stone
- 2.000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
Aux Effects Reduction |
---|---|---|---|---|
Dark Cleric's Sacred Chime +0 | 0/0/0/71/107 | -/-/-/-/B/C | 24.1/19.1/19.1/29.1/26.6 | 4.1/4.1/4.1/4.1 |
Dark Cleric's Sacred Chime +1 | 0/0/0/79/116 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +2 | 0/0/0/86/124 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +3 | 0/0/0/93/133 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +4 | 0/0/0/100/141 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +5 | 0/0/0/107/149 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +6 | 0/0/0/115/158 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +7 | 0/0/0/122/166 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +8 | 0/0/0/129/175 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +9 | 0/0/0/136/183 | -/-/-/-/B/C | ||
Dark Cleric's Sacred Chime +10 | 0/0/0/143/191 | -/-/-/-/B/B |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Casting Speed: | The speed at which this catalyst will cast a spell. |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Durability: | The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: | The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |