Cleric's Parma
cleric's parma

In-Game Description

A parma used by clerics on pilgrimage.
Enchanted with a somewhat fragile blessing that
allows spells to be deflected by parrying.

Unfortunately, the shield provides very little
physical defense, and is more of a lucky charm
than a proper shield.

Availability

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
cleric-s-parma-lg.png 47/0/0/0/0

(Spell Parry/Strike)
0/0 100 10 7/7/0/0

-/E/-/-/-/-
50/70/75/75/65 30/30/30/30 20 50 1.5

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Stability Materials Cost Souls
Cleric's Parma +0 47/0/0/0/0 0/0 -/E/-/-/-/- 50.0/70.0/75.0/75.0/65.0 30.0/30.0/30.0/30.0 20 - -
Cleric's Parma +1 51/0/0/0/0 0/0 -/E/-/-/-/- 51.2/70.7/75.6/75.6/65.8 31.7/31.7/31.7/31.7 20 1x Titanite Shard 350
Cleric's Parma +2 56/0/0/0/0 0/0 -/E/-/-/-/- 52.5/71.5/76.2/76.2/66.7 33.5/33.5/33.5/33.5 21 2x Titanite Shard 440
Cleric's Parma +3 61/0/0/0/0 0/0 -/E/-/-/-/- 53.7/72.2/76.8/76.8/67.6 35.2/35.2/35.2/35.2 22 3x Titanite Shard 530
Cleric's Parma +4 66/0/0/0/0 0/0 -/E/-/-/-/- 55.0/73.0/77.5/77.5/68.5 37.0/37.0/37.0/37.0 23 1x Large Titanite Shard 700
Cleric's Parma +5 71/0/0/0/0 0/0 -/E/-/-/-/- 56.2/73.7/78.1/78.1/69.3 38.7/38.7/38.7/38.7 24 2x Large Titanite Shard 790
Cleric's Parma +6 75/0/0/0/0 0/0 -/E/-/-/-/- 57.5/74.5/78.7/78.7/70.2 40.5/40.5/40.5/40.5 24 3x Large Titanite Shard 880
Cleric's Parma +7 80/0/0/0/0 0/0 -/E/-/-/-/- 58.7/75.2/79.3/79.3/71.1 42.2/42.2/42.2/42.2 25 1x Titanite Chunk 1,050
Cleric's Parma +8 85/0/0/0/0 0/0 -/E/-/-/-/- 60.0/76.0/80.0/80.0/72.0 44.0/44.0/44.0/44.0 26 2x Titanite Chunk 1,140
Cleric's Parma +9 90/0/0/0/0 0/0 -/E/-/-/-/- 61.2/76.7/80.6/80.6/72.8 45.7/45.7/45.7/45.7 27 3x Titanite Chunk 1,230
Cleric's Parma +10 95/0/0/0/0 0/0 -/E/-/-/-/- 62.5/77.5/81.2/81.2/73.7 47.5/47.5/47.5/47.5 28 1x Titanite Slab 1,400

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Cleric's Parma +0 29/36/0/0/0 0/0 -/E/C/-/-/- 47.7/88.3/72.7/72.7/62.7 27.7/27.7/27.7/27.7
Magic Cleric's Parma +1 32/39/0/0/0 0/0 -/E/C/-/-/- 49.0/88.6/73.3/73.3/63.6 29.5/29.5/29.5/29.5
Magic Cleric's Parma +2 35/43/0/0/0 0/0 -/E/C/-/-/- 50.3/88.9/74.0/74.0/64.5 31.3/31.3/31.3/31.3
Magic Cleric's Parma +3 38/47/0/0/0 0/0 -/E/B/-/-/- 51.6/89.2/74.7/74.7/65.5 33.1/33.1/33.1/33.1
Magic Cleric's Parma +4 41/50/0/0/0 0/0 -/E/B/-/-/- 52.9/89.5/75.4/75.4/66.4 34.9/34.9/34.9/34.9
Magic Cleric's Parma +5 44/54/0/0/0 0/0 -/E/B/-/-/- 54.2/89.7/76.1/76.1/67.3 36.7/36.7/36.7/36.7
Magic Cleric's Parma +6 47/58/0/0/0 0/0 -/E/B/-/-/- 55.5/90.0/76.8/76.8/68.3 38.5/38.5/38.5/38.5
Magic Cleric's Parma +7 50/62/0/0/0 0/0 -/E/B/-/-/- 56.8/90.3/77.4/77.4/69.2 40.3/40.3/40.3/40.3
Magic Cleric's Parma +8 53/65/0/0/0 0/0 -/E/B/-/-/- 58.1/90.6/78.1/78.1/70.1 42.1/42.1/42.1/42.1
Magic Cleric's Parma +9 56/69/0/0/0 0/0 -/E/B/-/-/- 59.4/90.9/78.8/78.8/71.0 43.9/43.9/43.9/43.9
Magic Cleric's Parma +10 59/73/0/0/0 0/0 -/E/B/-/-/- 60.7/91.2/79.5/79.5/72.0 45.7/45.7/45.7/45.7

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Cleric's Parma +0 29/0/36/0/0 0/0 -/E/-/C/-/- 47.7/67.7/93.3/72.7/62.7 27.7/27.7/27.7/27.7
Fire Cleric's Parma +1 32/0/39/0/0 0/0 -/E/-/C/-/- 49.0/68.5/93.5/73.3/63.6 29.5/29.5/29.5/29.5
Fire Cleric's Parma +2 35/0/43/0/0 0/0 -/E/-/C/-/- 50.3/69.3/93.6/74.0/64.5 31.3/31.3/31.3/31.3
Fire Cleric's Parma +3 38/0/47/0/0 0/0 -/E/-/B/-/- 51.6/70.1/93.8/74.7/65.5 33.1/33.1/33.1/33.1
Fire Cleric's Parma +4 41/0/50/0/0 0/0 -/E/-/B/-/- 52.9/70.9/94.0/75.4/66.4 34.9/34.9/34.9/34.9
Fire Cleric's Parma +5 44/0/54/0/0 0/0 -/E/-/B/-/- 54.2/71.7/94.1/76.1/67.3 36.7/36.7/36.7/36.7
Fire Cleric's Parma +6 47/0/58/0/0 0/0 -/E/-/B/-/- 55.5/72.5/94.3/76.8/68.3 38.5/38.5/38.5/38.5
Fire Cleric's Parma +7 50/0/62/0/0 0/0 -/E/-/B/-/- 56.8/73.3/94.5/77.4/69.2 40.3/40.3/40.3/40.3
Fire Cleric's Parma +8 53/0/65/0/0 0/0 -/E/-/B/-/- 58.1/74.1/94.6/78.1/70.1 42.1/42.1/42.1/42.1
Fire Cleric's Parma +9 56/0/69/0/0 0/0 -/E/-/B/-/- 59.4/74.9/94.8/78.8/71.0 43.9/43.9/43.9/43.9
Fire Cleric's Parma +10 59/0/73/0/0 0/0 -/E/-/B/-/- 60.7/75.7/95.0/79.5/72.0 45.7/45.7/45.7/45.7

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Cleric's Parma +0 29/0/0/36/0 0/0 -/E/-/-/C/- 47.7/67.7/93.372.7/62.7 27.7/27.7/27.7/27.7
Lightning Cleric's Parma +1 32/0/0/39/0 0/0 -/E/-/-/C/- 49.0/68.5/93.5/73.3/63.6 29.5/29.5/29.5/29.5
Lightning Cleric's Parma +2 35/0/0/43/0 0/0 -/E/-/-/C/- 50.3/69.3/74.0/93.6/64.5 31.3/31.3/31.3/31.3
Lightning Cleric's Parma +3 38/0/0/47/0 0/0 -/E/-/-/B/- 51.6/70.1/74.4/93.8/65.5 33.1/33.1/33.1/33.1
Lightning Cleric's Parma +4 41/0/0/50/0 0/0 -/E/-/-/B/- 52.9/70.9/75.4/94.0/66.4 34.9/34.9/34.9/34.9
Lightning Cleric's Parma +5 44/0/0/54/0 0/0 -/E/-/-/B/- 54.2/71.7/76.1/94.1/67.3 36.7/36.7/36.7/36.7
Lightning Cleric's Parma +6 47/0/0/58/0 0/0 -/E/-/-/B/- 55.5/72.5/76.8/94.3/68.3 38.5/38.5/38.5/38.5
Lightning Cleric's Parma +7 50/0/0/62/0 0/0 -/E/-/-/B/- 56.8/73.3/77.4/94.5/69.2 40.3/40.3/40.3/40.3
Lightning Cleric's Parma +8 53/0/0/65/0 0/0 -/E/-/-/B/- 58.1/74.1/78.1/94.6/70.1 42.1/42.1/42.1/42.1
Lightning Cleric's Parma +9 56/0/0/69/0 0/0 -/E/-/-/B/- 59.4/74.9/78.8/94.8/71.0 43.9/43.9/43.9/43.9
Lightning Cleric's Parma +10 59/0/0/73/0 0/0 -/E/-/-/B/- 60.7/75.7/79.5/95.0/72.0 45.7/45.7/45.7/45.7

Dark

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Cleric's Parma +0 29/0/0/0/36 0/0 -/E/-/-/-/C 47.7/67.7/72.7/72.7/83.3 27.7/27.7/27.7/27.7
Dark Cleric's Parma +1 32/0/0/0/39 0/0 -/E/-/-/-/C 49.0/68.5/73.3/73.3/83.7 29.5/29.5/29.5/29.5
Dark Cleric's Parma +2 35/0/0/0/43 0/0 -/E/-/-/-/C 50.3/69.3/74.0/74.0/84.1 31.3/31.3/31.3/31.3
Dark Cleric's Parma +3 38/0/0/0/47 0/0 -/E/-/-/-/B 51.6/70.1/74.4/74.4/84.5 33.1/33.1/33.1/33.1
Dark Cleric's Parma +4 41/0/0/0/50 0/0 -/E/-/-/-/B 52.9/70.9/75.4/75.4/85.0 34.9/34.9/34.9/34.9
Dark Cleric's Parma +5 44/0/0/0/54 0/0 -/E/-/-/-/B 54.2/71.7/76.1/76.1/85.4 36.7/36.7/36.7/36.7
Dark Cleric's Parma +6 47/0/0/0/58 0/0 -/E/-/-/-/B 55.5/72.5/76.8/76.8/85.8 38.5/38.5/38.5/38.5
Dark Cleric's Parma +7 50/0/0/0/62 0/0 -/E/-/-/-/B 56.8/73.3/77.4/77.4/86.2 40.3/40.3/40.3/40.3
Dark Cleric's Parma +8 53/0/0/0/65 0/0 -/E/-/-/-/B 58.1/74.1/78.1/78.1/86.6 42.1/42.1/42.1/42.1
Dark Cleric's Parma +9 56/0/0/0/69 0/0 -/E/-/-/-/B 59.4/74.9/78.8/78.8/87.0 43.9/43.9/43.9/43.9
Dark Cleric's Parma +10 59/0/0/0/73 0/0 -/E/-/-/-/B 60.7/75.7/79.5/79.5/87.5 45.7/45.7/45.7/45.7

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Cleric's Parma +0 29/0/0/0/0 7/0 -/E/-/-/-/- 47.7/67.7/72.7/72.7/62.7 48.3/27.7/27.7/27.7
Poison Cleric's Parma +1 32/0/0/0/0 7/0 -/E/-/-/-/- 49.0/68.5/73.3/73.3/63.6 49.6/29.5/29.5/29.5
Poison Cleric's Parma +2 35/0/0/0/0 8/0 -/E/-/-/-/- 50.3/69.3/74.0/74.0/64.5 50.9/31.3/31.3/31.3
Poison Cleric's Parma +3 38/0/0/0/0 9/0 -/E/-/-/-/- 51.6/70.1/74.4/74.4/65.5 52.2/33.1/33.1/33.1
Poison Cleric's Parma +4 41/0/0/0/0 10/0 -/E/-/-/-/- 52.9/70.9/75.4/75.4/66.4 53.5/34.9/34.9/34.9
Poison Cleric's Parma +5 44/0/0/0/0 10/0 -/E/-/-/-/- 54.2/71.7/76.1/76.1/67.3 54.7/36.7/36.7/36.7
Poison Cleric's Parma +6 47/0/0/0/0 11/0 -/E/-/-/-/- 55.5/72.5/76.8/76.8/68.3 56.0/38.5/38.5/38.5
Poison Cleric's Parma +7 50/0/0/0/0 12/0 -/E/-/-/-/- 56.8/73.3/77.4/77.4/69.2 57.3/40.3/40.3/40.3
Poison Cleric's Parma +8 53/0/0/0/0 13/0 -/E/-/-/-/- 58.1/74.1/78.1/78.1/70.1 58.6/42.1/42.1/42.1
Poison Cleric's Parma +9 56/0/0/0/0 13/0 -/E/-/-/-/- 59.4/74.9/78.8/78.8/71.0 59.9/43.9/43.9/43.9
Poison Cleric's Parma +10 59/0/0/0/0 14/0 -/E/-/-/-/- 60.7/75.7/79.5/79.5/72.0 61.2/45.7/45.7/45.7

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Cleric's Parma +0 29/0/0/0/0 0/7 -/E/-/-/-/- 47.7/67.7/72.7/72.7/62.7 27.7/48.3/27.7/27.7
Bleed Cleric's Parma +1 32/0/0/0/0 0/7 -/E/-/-/-/- 49.0/68.5/73.3/73.3/63.6 29.5/49.6/29.5/29.5
Bleed Cleric's Parma +2 35/0/0/0/0 0/8 -/E/-/-/-/- 50.3/69.3/74.0/74.0/64.5 31.1/50.9/31.3/31.3
Bleed Cleric's Parma +3 38/0/0/0/0 0/9 -/E/-/-/-/- 51.6/70.1/74.4/74.4/65.5 33.1/52.2/33.1/33.1
Bleed Cleric's Parma +4 41/0/0/0/0 0/10 -/E/-/-/-/- 52.9/70.9/75.4/75.4/66.4 34.9/53.5/34.9/34.9
Bleed Cleric's Parma +5 44/0/0/0/0 0/10 -/E/-/-/-/- 54.2/71.7/76.1/76.1/67.3 36.7/54.7/36.7/36.7
Bleed Cleric's Parma +6 47/0/0/0/0 0/11 -/E/-/-/-/- 55.5/72.5/76.8/76.8/68.3 38.5/56.0/38.5/38.5
Bleed Cleric's Parma +7 50/0/0/0/0 0/12 -/E/-/-/-/- 56.8/73.3/77.4/77.4/69.2 40.3/57.3/40.3/40.3
Bleed Cleric's Parma +8 53/0/0/0/0 0/13 -/E/-/-/-/- 58.1/74.1/78.1/78.1/70.1 42.1/58.6/42.1/42.1
Bleed Cleric's Parma +9 56/0/0/0/0 0/13 -/E/-/-/-/- 59.4/74.9/78.8/78.8/71.0 43.9/59.9/43.9/43.9
Bleed Cleric's Parma +10 59/0/0/0/0 0/14 -/E/-/-/-/- 60.7/75.7/79.5/79.5/72.0 45.7/61.2/45.7/45.7

Key

Damage:

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the shield to break the poise of an enemy.
Durability: The durability of the shield. The shield will break when durability reaches 0.
Weight: The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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