Cleric's Parma
cleric's parma

In-Game Description

A parma used by clerics on pilgrimage.
Enchanted with a somewhat fragile blessing that
allows spells to be deflected by parrying.

Unfortunately, the shield provides very little
physical defense, and is more of a lucky charm
than a proper shield.

Availability

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
cleric-s-parma-lg.png 47/0/0/0/0

(Spell Parry/Strike)
0/0 100 10 7/7/0/0

-/E/-/-/-/-
50/70/75/75/65 30/30/30/30 20 50 1.5

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Stability Materials Cost Souls
Cleric's Parma +0 47/0/0/0/0 0/0 -/E/-/-/-/- 50.0/70.0/75.0/75.0/65.0 30.0/30.0/30.0/30.0 20 - -
Cleric's Parma +1 51/0/0/0/0 0/0 -/E/-/-/-/- 51.2/70.7/75.6/75.6/65.8 31.7/31.7/31.7/31.7 20 1x Titanite Shard 350
Cleric's Parma +2 56/0/0/0/0 0/0 -/E/-/-/-/- 52.5/71.5/76.2/76.2/66.7 33.5/33.5/33.5/33.5 21 2x Titanite Shard 440
Cleric's Parma +3 61/0/0/0/0 0/0 -/E/-/-/-/- 53.7/72.2/76.8/76.8/67.6 35.2/35.2/35.2/35.2 22 3x Titanite Shard 530
Cleric's Parma +4 66/0/0/0/0 0/0 -/E/-/-/-/- 55.0/73.0/77.5/77.5/68.5 37.0/37.0/37.0/37.0 23 1x Large Titanite Shard 700
Cleric's Parma +5 71/0/0/0/0 0/0 -/E/-/-/-/- 56.2/73.7/78.1/78.1/69.3 38.7/38.7/38.7/38.7 24 2x Large Titanite Shard 790
Cleric's Parma +6 75/0/0/0/0 0/0 -/E/-/-/-/- 57.5/74.5/78.7/78.7/70.2 40.5/40.5/40.5/40.5 24 3x Large Titanite Shard 880
Cleric's Parma +7 80/0/0/0/0 0/0 -/E/-/-/-/- 58.7/75.2/79.3/79.3/71.1 42.2/42.2/42.2/42.2 25 1x Titanite Chunk 1,050
Cleric's Parma +8 85/0/0/0/0 0/0 -/E/-/-/-/- 60.0/76.0/80.0/80.0/72.0 44.0/44.0/44.0/44.0 26 2x Titanite Chunk 1,140
Cleric's Parma +9 90/0/0/0/0 0/0 -/E/-/-/-/- 61.2/76.7/80.6/80.6/72.8 45.7/45.7/45.7/45.7 27 3x Titanite Chunk 1,230
Cleric's Parma +10 95/0/0/0/0 0/0 -/E/-/-/-/- 62.5/77.5/81.2/81.2/73.7 47.5/47.5/47.5/47.5 28 1x Titanite Slab 1,400

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Cleric's Parma +0 29/36/0/0/0 0/0 -/E/C/-/-/- 47.7/88.3/72.7/72.7/62.7 27.7/27.7/27.7/27.7
Magic Cleric's Parma +1 32/39/0/0/0 0/0 -/E/C/-/-/- 49.0/88.6/73.3/73.3/63.6 29.5/29.5/29.5/29.5
Magic Cleric's Parma +2 35/43/0/0/0 0/0 -/E/C/-/-/- 50.3/88.9/74.0/74.0/64.5 31.3/31.3/31.3/31.3
Magic Cleric's Parma +3 38/47/0/0/0 0/0 -/E/B/-/-/- 51.6/89.2/74.7/74.7/65.5 33.1/33.1/33.1/33.1
Magic Cleric's Parma +4 41/50/0/0/0 0/0 -/E/B/-/-/- 52.9/89.5/75.4/75.4/66.4 34.9/34.9/34.9/34.9
Magic Cleric's Parma +5 44/54/0/0/0 0/0 -/E/B/-/-/- 54.2/89.7/76.1/76.1/67.3 36.7/36.7/36.7/36.7
Magic Cleric's Parma +6 47/58/0/0/0 0/0 -/E/B/-/-/- 55.5/90.0/76.8/76.8/68.3 38.5/38.5/38.5/38.5
Magic Cleric's Parma +7 50/62/0/0/0 0/0 -/E/B/-/-/- 56.8/90.3/77.4/77.4/69.2 40.3/40.3/40.3/40.3
Magic Cleric's Parma +8 53/65/0/0/0 0/0 -/E/B/-/-/- 58.1/90.6/78.1/78.1/70.1 42.1/42.1/42.1/42.1
Magic Cleric's Parma +9 56/69/0/0/0 0/0 -/E/B/-/-/- 59.4/90.9/78.8/78.8/71.0 43.9/43.9/43.9/43.9
Magic Cleric's Parma +10 59/73/0/0/0 0/0 -/E/B/-/-/- 60.7/91.2/79.5/79.5/72.0 45.7/45.7/45.7/45.7

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Cleric's Parma +0 29/0/36/0/0 0/0 -/E/-/C/-/- 47.7/67.7/93.3/72.7/62.7 27.7/27.7/27.7/27.7
Fire Cleric's Parma +1 32/0/39/0/0 0/0 -/E/-/C/-/- 49.0/68.5/93.5/73.3/63.6 29.5/29.5/29.5/29.5
Fire Cleric's Parma +2 35/0/43/0/0 0/0 -/E/-/C/-/- 50.3/69.3/93.6/74.0/64.5 31.3/31.3/31.3/31.3
Fire Cleric's Parma +3 38/0/47/0/0 0/0 -/E/-/B/-/- 51.6/70.1/93.8/74.7/65.5 33.1/33.1/33.1/33.1
Fire Cleric's Parma +4 41/0/50/0/0 0/0 -/E/-/B/-/- 52.9/70.9/94.0/75.4/66.4 34.9/34.9/34.9/34.9
Fire Cleric's Parma +5 44/0/54/0/0 0/0 -/E/-/B/-/- 54.2/71.7/94.1/76.1/67.3 36.7/36.7/36.7/36.7
Fire Cleric's Parma +6 47/0/58/0/0 0/0 -/E/-/B/-/- 55.5/72.5/94.3/76.8/68.3 38.5/38.5/38.5/38.5
Fire Cleric's Parma +7 50/0/62/0/0 0/0 -/E/-/B/-/- 56.8/73.3/94.5/77.4/69.2 40.3/40.3/40.3/40.3
Fire Cleric's Parma +8 53/0/65/0/0 0/0 -/E/-/B/-/- 58.1/74.1/94.6/78.1/70.1 42.1/42.1/42.1/42.1
Fire Cleric's Parma +9 56/0/69/0/0 0/0 -/E/-/B/-/- 59.4/74.9/94.8/78.8/71.0 43.9/43.9/43.9/43.9
Fire Cleric's Parma +10 59/0/73/0/0 0/0 -/E/-/B/-/- 60.7/75.7/95.0/79.5/72.0 45.7/45.7/45.7/45.7

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Cleric's Parma +0 29/0/0/36/0 0/0 -/E/-/-/C/- 47.7/67.7/93.372.7/62.7 27.7/27.7/27.7/27.7
Lightning Cleric's Parma +1 32/0/0/39/0 0/0 -/E/-/-/C/- 49.0/68.5/93.5/73.3/63.6 29.5/29.5/29.5/29.5
Lightning Cleric's Parma +2 35/0/0/43/0 0/0 -/E/-/-/C/- 50.3/69.3/74.0/93.6/64.5 31.3/31.3/31.3/31.3
Lightning Cleric's Parma +3 38/0/0/47/0 0/0 -/E/-/-/B/- 51.6/70.1/74.4/93.8/65.5 33.1/33.1/33.1/33.1
Lightning Cleric's Parma +4 41/0/0/50/0 0/0 -/E/-/-/B/- 52.9/70.9/75.4/94.0/66.4 34.9/34.9/34.9/34.9
Lightning Cleric's Parma +5 44/0/0/54/0 0/0 -/E/-/-/B/- 54.2/71.7/76.1/94.1/67.3 36.7/36.7/36.7/36.7
Lightning Cleric's Parma +6 47/0/0/58/0 0/0 -/E/-/-/B/- 55.5/72.5/76.8/94.3/68.3 38.5/38.5/38.5/38.5
Lightning Cleric's Parma +7 50/0/0/62/0 0/0 -/E/-/-/B/- 56.8/73.3/77.4/94.5/69.2 40.3/40.3/40.3/40.3
Lightning Cleric's Parma +8 53/0/0/65/0 0/0 -/E/-/-/B/- 58.1/74.1/78.1/94.6/70.1 42.1/42.1/42.1/42.1
Lightning Cleric's Parma +9 56/0/0/69/0 0/0 -/E/-/-/B/- 59.4/74.9/78.8/94.8/71.0 43.9/43.9/43.9/43.9
Lightning Cleric's Parma +10 59/0/0/73/0 0/0 -/E/-/-/B/- 60.7/75.7/79.5/95.0/72.0 45.7/45.7/45.7/45.7

Dark

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Cleric's Parma +0 29/0/0/0/36 0/0 -/E/-/-/-/C 47.7/67.7/72.7/72.7/83.3 27.7/27.7/27.7/27.7
Dark Cleric's Parma +1 32/0/0/0/39 0/0 -/E/-/-/-/C 49.0/68.5/73.3/73.3/83.7 29.5/29.5/29.5/29.5
Dark Cleric's Parma +2 35/0/0/0/43 0/0 -/E/-/-/-/C 50.3/69.3/74.0/74.0/84.1 31.3/31.3/31.3/31.3
Dark Cleric's Parma +3 38/0/0/0/47 0/0 -/E/-/-/-/B 51.6/70.1/74.4/74.4/84.5 33.1/33.1/33.1/33.1
Dark Cleric's Parma +4 41/0/0/0/50 0/0 -/E/-/-/-/B 52.9/70.9/75.4/75.4/85.0 34.9/34.9/34.9/34.9
Dark Cleric's Parma +5 44/0/0/0/54 0/0 -/E/-/-/-/B 54.2/71.7/76.1/76.1/85.4 36.7/36.7/36.7/36.7
Dark Cleric's Parma +6 47/0/0/0/58 0/0 -/E/-/-/-/B 55.5/72.5/76.8/76.8/85.8 38.5/38.5/38.5/38.5
Dark Cleric's Parma +7 50/0/0/0/62 0/0 -/E/-/-/-/B 56.8/73.3/77.4/77.4/86.2 40.3/40.3/40.3/40.3
Dark Cleric's Parma +8 53/0/0/0/65 0/0 -/E/-/-/-/B 58.1/74.1/78.1/78.1/86.6 42.1/42.1/42.1/42.1
Dark Cleric's Parma +9 56/0/0/0/69 0/0 -/E/-/-/-/B 59.4/74.9/78.8/78.8/87.0 43.9/43.9/43.9/43.9
Dark Cleric's Parma +10 59/0/0/0/73 0/0 -/E/-/-/-/B 60.7/75.7/79.5/79.5/87.5 45.7/45.7/45.7/45.7

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Cleric's Parma +0 29/0/0/0/0 7/0 -/E/-/-/-/- 47.7/67.7/72.7/72.7/62.7 48.3/27.7/27.7/27.7
Poison Cleric's Parma +1 32/0/0/0/0 7/0 -/E/-/-/-/- 49.0/68.5/73.3/73.3/63.6 49.6/29.5/29.5/29.5
Poison Cleric's Parma +2 35/0/0/0/0 8/0 -/E/-/-/-/- 50.3/69.3/74.0/74.0/64.5 50.9/31.3/31.3/31.3
Poison Cleric's Parma +3 38/0/0/0/0 9/0 -/E/-/-/-/- 51.6/70.1/74.4/74.4/65.5 52.2/33.1/33.1/33.1
Poison Cleric's Parma +4 41/0/0/0/0 10/0 -/E/-/-/-/- 52.9/70.9/75.4/75.4/66.4 53.5/34.9/34.9/34.9
Poison Cleric's Parma +5 44/0/0/0/0 10/0 -/E/-/-/-/- 54.2/71.7/76.1/76.1/67.3 54.7/36.7/36.7/36.7
Poison Cleric's Parma +6 47/0/0/0/0 11/0 -/E/-/-/-/- 55.5/72.5/76.8/76.8/68.3 56.0/38.5/38.5/38.5
Poison Cleric's Parma +7 50/0/0/0/0 12/0 -/E/-/-/-/- 56.8/73.3/77.4/77.4/69.2 57.3/40.3/40.3/40.3
Poison Cleric's Parma +8 53/0/0/0/0 13/0 -/E/-/-/-/- 58.1/74.1/78.1/78.1/70.1 58.6/42.1/42.1/42.1
Poison Cleric's Parma +9 56/0/0/0/0 13/0 -/E/-/-/-/- 59.4/74.9/78.8/78.8/71.0 59.9/43.9/43.9/43.9
Poison Cleric's Parma +10 59/0/0/0/0 14/0 -/E/-/-/-/- 60.7/75.7/79.5/79.5/72.0 61.2/45.7/45.7/45.7

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Cleric's Parma +0 29/0/0/0/0 0/7 -/E/-/-/-/- 47.7/67.7/72.7/72.7/62.7 27.7/48.3/27.7/27.7
Bleed Cleric's Parma +1 32/0/0/0/0 0/7 -/E/-/-/-/- 49.0/68.5/73.3/73.3/63.6 29.5/49.6/29.5/29.5
Bleed Cleric's Parma +2 35/0/0/0/0 0/8 -/E/-/-/-/- 50.3/69.3/74.0/74.0/64.5 31.1/50.9/31.3/31.3
Bleed Cleric's Parma +3 38/0/0/0/0 0/9 -/E/-/-/-/- 51.6/70.1/74.4/74.4/65.5 33.1/52.2/33.1/33.1
Bleed Cleric's Parma +4 41/0/0/0/0 0/10 -/E/-/-/-/- 52.9/70.9/75.4/75.4/66.4 34.9/53.5/34.9/34.9
Bleed Cleric's Parma +5 44/0/0/0/0 0/10 -/E/-/-/-/- 54.2/71.7/76.1/76.1/67.3 36.7/54.7/36.7/36.7
Bleed Cleric's Parma +6 47/0/0/0/0 0/11 -/E/-/-/-/- 55.5/72.5/76.8/76.8/68.3 38.5/56.0/38.5/38.5
Bleed Cleric's Parma +7 50/0/0/0/0 0/12 -/E/-/-/-/- 56.8/73.3/77.4/77.4/69.2 40.3/57.3/40.3/40.3
Bleed Cleric's Parma +8 53/0/0/0/0 0/13 -/E/-/-/-/- 58.1/74.1/78.1/78.1/70.1 42.1/58.6/42.1/42.1
Bleed Cleric's Parma +9 56/0/0/0/0 0/13 -/E/-/-/-/- 59.4/74.9/78.8/78.8/71.0 43.9/59.9/43.9/43.9
Bleed Cleric's Parma +10 59/0/0/0/0 0/14 -/E/-/-/-/- 60.7/75.7/79.5/79.5/72.0 45.7/61.2/45.7/45.7

Key

Damage:

The Damage stat dictates how much damage the shield does when used for bashing. The Damage stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Most shields deal Strike damage, with a few exceptions.
Certain enemies are weak or strong against different damage types.

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the shield to break the poise of an enemy.
Durability: The durability of the shield. The shield will break when durability reaches 0.
Weight: The weight of the shield. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

Determines how high various Stats must be in order to wield the shield effectively.
The requirement stats for shields are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

While it is possible to use a shield with lower-than-required Strength, your character will suffer a severe penalty to damage reduction.

Aux Effect:

The Aux Effect stat dictates how effective the shield will be at causing the effect. The Aux Effect stats for a shield are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the shield. It dictates how much effect the shield mitigates while blocking.
The Aux Effect Reduction % stats for a shield are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the shield. It dictates how much damage the shield mitigates while blocking.
The Damage Reduction % stats for a shield are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.