"Cleric on pilgrimage. High faith and miracles guide the way."

This class is intended for players who intend to use miracles and weapons with high faith requirements.

The Cleric comes with enough Attunement and Faith for basic Miracles and also has decent Strength and Vigor for melee encounters. You will need to raise the Cleric's Dexterity if you want to use most weapons. The low Endurance can also make blocking and attacking a bit challenging. Consider raising Dexterity and Endurance early on. Starting with a Cleric's Sacred Chime is not a big deal because one can be found in Majula for free. Starting with the Heal Miracle is very nice, but try to find a shield quickly. Consider the Crimson Parma in Majula, or buying a shield from Maughlin The Armourer. The Cleric's low Agility means they initially have only 5 invincibility frames at the start of their roll vs. 13 i-frames on a Dark Souls 1/3 fast roll. It is recommended to raise Adaptability (3X gains to Agility) and/or Attunement (1X gains to Agility) as soon as possible to 86 Agility where it jumps to 8 i-frames.

Starting Equipment

Starting Stats

Level Vigor Endurance Vitality Attunement Strength Dexterity Adaptability Intelligence Faith Total Points
14 10 3 8 10 11 5 4 4 12 67

Total level costs

Total is the total amount of souls required to become that level.
See level for per level requirements.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License

Subscription expired — please renew

Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan.