Charred Loyce Armor

Charred Loyce Armor

In-Game Description

Charred armor of the Knights of Loyce,
burned black by flame.

These Knights of Loyce plunged into the old Chaos
with their lord, and lost their sense of self.
To this day, they still burn in agony,
alongside their once-proud king.

Availability

Charred Loyce Knight drop.

General Information

Part of the Charred Loyce Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Charred Loyce Armor 208/179/212/208 37/45/22/36 30/36/0/0 22 45 12.8 -/-/-/- A

Notes

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Charred Loyce Armor +0 208/179/212/208 37/45/22/36 30/36/0/0 N/A N/A
Charred Loyce Armor +1 218/187/222/218 40/49/24/39 33/39/0/0 1x Twinkling Titanite 1,490
Charred Loyce Armor +2 228/196/233/228 44/53/26/42 36/43/0/0 1x Twinkling Titanite 1,860
Charred Loyce Armor +3 238/205/243/238 47/58/28/46 39/46/0/0 2x Twinkling Titanite 2,230
Charred Loyce Armor +4 248/214/254/248 51/62/30/49 42/50/0/0 2x Twinkling Titanite 2,970
Charred Loyce Armor +5 259/223/265/259 55/67/32/53 45/54/0/0 3x Twinkling Titanite 3,350

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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