In-Game Description
Lance forged from the soul of
the Executioner's Chariot.
Its cross-shaped blade causes bleeding.
The perverse design of this spear mirrors
the chariot from which it came, a merciless
creation that endlessly tortured Undead.
Availability
Trade Executioner's Chariot Soul and 1,500 souls with Straid of Olaphis.
General Information
Image | Damage | Aux Effects | Counter Strength |
Poise Damage |
Stats Needed Stat Bonuses |
Damage Reduction |
Aux Effects Reduction |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|---|---|
124/0/0/0/0 (Thrust) |
0/67 | 160 | 35 | 30/18/0/0 B/E/-/-/-/- |
40/10/30/30/30 | 30/30/10/10 | 15 | 70 | 16.0 |
Move Set
Standard lance moveset of the Grand Lance.
Notes
- One of the chariot's tire-shredders turned into a natural Bleed weapon.
- Cannot be enchanted.
- Cannot be infused.
Upgrades
Basic
Boss upgrade path.
Requires:
Name | Damage | Aux Effects | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Chariot Lance +0 | 124/0/0/0/0 | 0/67 | B/E/-/-/-/- | - | - |
Chariot Lance +1 | 161/0/0/0/0 | 0/73 | B/E/-/-/-/- | 1x Petrified Dragon Bone | 1290 |
Chariot Lance +2 | 198/0/0/0/0 | 0/80 | B/E/-/-/-/- | 2x Petrified Dragon Bone | 1610 |
Chariot Lance +3 | 235/0/0/0/0 | 0/86 | B/E/-/-/-/- | 3x Petrified Dragon Bone | 1930 |
Chariot Lance +4 | 272/0/0/0/0 | 0/93 | B/E/-/-/-/- | 4x Petrified Dragon Bone | 2570 |
Chariot Lance +5 | 310/0/0/0/0 | 0/100 | A/E/-/-/-/- | 5x Petrified Dragon Bone | 2890 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |