Rolling Spellsword


A rather squishy, but very agile spellsword that uses two Blue Flames. Get ready to roll, cast, and slash with your 106 agility and <%50 equip load.


Starting Class Swordsman
Level 150
Vigor 10
Endurance 10
Vitality 10
Attunement 43 - Gives a second cast for Crystal Magic Weapon and Soul Geyser
Strength 20
Dexterity 25
Adaptability 20
Intelligence 60
Faith 5 - Base value


R1: Magic Blue Flame
R2: Pyromancy Flame - for when sorcery isn't enough
L1: Magic Blue Flame
L2: Binoculars
L3: Magic Dragonrider Bow - for those enemies who are out of range of your spells


Black Hood
Lion Mage Robes
Northwarder Manchettes
Sanctum Knight Leggings

Chloranthy +2
Clear Bluestone +2
Lingering Dragoncrest +1 (at least)
Any utility or defensive ring (I usually put Steel Protection or one of the elemental resistance rings here)


(Primary spells)
Crystal Magic Weapon - 2 casts per
Great Magic Weapon - 4 casts per
Great Heavy Soul Arrow - 12 casts per
Soul Spear - 3 casts per
Crystal Soul Spear - 3 casts per
Soul Geyser - 2 casts per (needs two incense)
Soul Greatsword - 4 casts per

(Optional Spells)
Homing Crystal Soulmass
Soul Vortex
Repair (not usually necessary, but sometimes useful)
Whatever pyromancies you feel like using
-Flamewhip is a good choice for PvP


Good substitutions for the manchettes include the Lion Mage Cuffs and the Penal Cuffs, while the best substitution for the leggings would be the Drangleic Leggings.


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