Gyrm power

Description

Stats

Starting Class Knight
Level 230
Vigor 40
Endurance 40
Vitality 50
Attunement 4
Strength 75
Dexterity 15
Adaptability 50
Intelligence 3
Faith 6

Weapons

power stance great gyrm's axe

Equipment

heavy armor (havel)
rings: 3rd draconic ring
chlorantie+2
royal soldier+2
stone ring

Spells

Tips

You can stun the majority of the enemy so attack the first.

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