Gyrm power
Description
Stats
Starting Class | Knight |
---|---|
Level | 230 |
Vigor | 40 |
Endurance | 40 |
Vitality | 50 |
Attunement | 4 |
Strength | 75 |
Dexterity | 15 |
Adaptability | 50 |
Intelligence | 3 |
Faith | 6 |
Weapons
power stance great gyrm's axe
Equipment
heavy armor (havel)
rings: 3rd draconic ring
chlorantie+2
royal soldier+2
stone ring
Spells
Tips
You can stun the majority of the enemy so attack the first.
Comments
page revision: 0, last edited: 04 Mar 2015 12:35