Dark Knight


The Dark Knight, not to be confused with the Caped Crusader, is a popular class in many role playing games. This build is meant to capture the essence of playing one from some of the more well-known interpretations of it as seen in several Final Fantasy games. With an emphasis on pure-Hex magic and a Dark-infused Scythe, high HP, and moderate stamina, the Dark Knight should be a strong pick for PVE and PVP fans alike. These stats reflect the build using the Scythe of Nahr Alma: adapt it as necessary for use with either of the alternative weapons. Additional levels should be spent on increasing Vigor or Strength/Dex for higher damage scaling.


Starting Class Knight
Level 150
Vigor 35
Endurance 20
Vitality 25
Attunement 26
Strength 16
Dexterity 20
Adaptability 9
Intelligence 26
Faith 26


RH: +5 Dark Scythe of Nahr Alma (5.0 wt) OR +5 Scythe of Want (12.0 wt) OR +5 Lost Sinner's Sword (12.0 wt)
LH: +10 Dark Black Witch's Staff (2.5 wt)


Armor: Alonne Captain Helm (5.1 wt) Alone Captain Armor (15.6 wt) or Alonne Knight Armor (14.2 wt), Smelter Demon Gauntlets (10.4 wt), Smelter Demon Leggings (10.4 wt)

Rings: Abyss Seal (0.2 wt), Third Dragon Ring (1.0 wt) or Royal Soldier's Ring +2 (0.8 wt), Ring of Blades +2 (2.0 wt), Ring of the Evil Eye +2 (1.5 wt) or Cloranthy Ring +2 (0.8 wt)


Some combination of the following:

Dark Orb (25 casts, 1 ATT)
Great Resonant Soul (11 casts, 2 ATT)
Great Resonant Flesh (2 casts, 1 ATT)
Dark Weapon (5 casts, 1 ATT)
Great Resonant Weapon (2 casts, 2 ATT)


Join the Pilgrims of Dark if PVE is your focus (or stay in it after you acquire the necessary Hexes/Ring), or the Brotherhood of Blood if you want to PVP.


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