Description
Stats
Starting Class | Swordsman |
---|---|
Level | 150 |
Vigor | 20 |
Endurance | 20 |
Vitality | 5 |
Attunement | 20 |
Strength | 9 |
Dexterity | 40 |
Adaptability | 30 |
Intelligence | 19 |
Faith | 40 |
Weapons
Flachion + 10 (Two-Handed)
Lightning chime of Want + 5
Compound Bow + 10
Green Blossom Shield
Equipment
Elite Knight Helm
Alva Armor
Alva Gauntlets
Wanderers Boots
Rings
Chlorathy Ring +2
Ring of Blades + 2
Southern Ritual Band + 2
Third Dragon Ring
Spells
Resonant Weapon
Great Resonant Soul
Wrath of The Gods
Great Heal
Tips
You're going to be extremely squishy so be very away of that. You're also not going to have the range of many of the Great Swords users so bait attacks and have them drain their stamina and then rush in and cut them to pieces! Poison arrows will also be your best friend when it comes to draining your opponents health before you move it for the kill. I've considered using pyromancy as well but the build doesn't allow for that many attunement slots, however if pyromancy is more your pace feel free to throw that it.