Catarina Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
catarina-helm-lg.png Catarina Helm 57/57/67/57 12/14/8/12 10/16/0/0 9 95 4.5 630
catarina-armor-lg.png Catarina Armor 149/149/173/149 32/35/21/32 25/41/0/0 25 95 11.7 1050
catarina-gauntlets-lg.png Catarina Gauntlets 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 730
catarina-leggings-lg.png Catarina Leggings 88/88/102/88 19/21/13/19 15/24/0/0 13 95 6.9 840
Total 382/382/444/382 82/91/55/65 65/105/0/0 60 - 30 3250
Fully Upgraded Total 574/574/666/574 122/135/82/122 99/158/0/0 60 - 30 3250
Location Dropped by Red Phantom Catarina Knight just outside the Soldiers' Rest bonfire in Forest of Fallen Giants.
The phantom spawns at Bonfire Intensity 2+ and doesn't respawn.
(Helm) found in a metal chest in Dragon's Sanctum near the entrance.
(Gauntlets and leggings) found in a metal chest in Brume Tower behind a breakable wall near the third bonfire.
(Armor) dropped by a mimic in Frozen Eleum Loyce (must melt ice first).

Upgrades

Requires Twinkling Titanite.


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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