Catarina Armor
catarina armor

In-Game Description

Odd armor shaped like an onion.

This armor appears rather absurd,
but its multi-faced construction is in fact
quite practical as it effectively deflects
physical attacks.

The old tales speak of brave Catarina
knights wearing this armor as they
rushed courageously into battle.

Availability

Red Phantom Catarina Knight drop (rare).
Mimic drop in Frozen Eleum Loyce (100%).

General Information

Part of the Catarina Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Catarina Armor 149/149/173/149 32/35/21/32 25/41/0/0 25 95 11.7 -/-/-/- A

Upgrades

Requires Twinkling Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Catarina Armor +0 149/149/173/149 32/35/21/32 25/41/0/0 N/A N/A
Catarina Armor +1 164/164/190/164 35/38/23/35 27/45/0/0 1 Twinkling Titanite 1530
Catarina Armor +2 179/179/207/179 38/42/25/38 30/49/0/0 1 Twinkling Titanite 1910
Catarina Armor +3 194/194/225/194 41/45/27/41 32/53/0/0 2 Twinkling Titanite 2290
Catarina Armor +4 209/209/242/209 44/49/29/44 35/57/0/0 2 Twinkling Titanite 3050
Catarina Armor +5 224/224/260/224 48/53/32/48 38/62/0/0 3 Twinkling Titanite 3430

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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