Cale's Set
Image Name Physical Defense Elemental Defense Resistance Poise Durability Weight Souls on selling
cale-s-helm-lg.png Cale's Helm 39/38/38/40 11/12/9/11 17/11/0/0 0 60 3.0 500
cale-s-leather-armor-lg.png Cale's Leather Armor 39/38/38/40 11/12/9/11 17/11/0/0 0 60 6.4 550
cale-s-shoes-lg.png Cale's Shoes 83/82/82/86 24/25/20/24 37/23/0/0 0 60 3.0 520
Total 161/158/158/166 46/49/38/46 71/45/0/0 0 - 12.4 1,570
Fully Upgraded Total 322/318/318/331 91/96/78/91 141/87/0/0 0 - 12.4 1570
Location Obtained from Cale the Cartographer in the mansion basement in Majula after lighting all the flames on the map.
Alternatively, kill him to get the helm as a drop and rest of set from Merchant Hag Melentia.

Upgrades

Requires Titanite.


Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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