In-Game Description
Helm of a light Mirrah foot soldier.
Belonged to Cale the Cartographer.
Apparently Cale procured this inexpensively
second-hand, but it's surprisingly well made.
Availability
- Obtained from Cale the Cartographer in the basement of the Majula mansion when his questline is completed.
- Dropped by Cale the Cartographer.
- Raises Endurance by one point and Dexterity by two points.
General Information
Part of Cale's Set.
Name | Physical Defense | Elemental Defense | Resistance | Poise | Durability | Weight | Attributes Required | Physical DEF Bonus |
---|---|---|---|---|---|---|---|---|
Cale's Helm | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | 0 | 80 | 3.0 | -/-/-/- | D |
Upgrades
Requires Titanite.
Name | Physical Defense | Elemental Defense | Resistance | Materials Cost | Souls Cost |
---|---|---|---|---|---|
Cale's Helm +0 | 39/38/38/40 | 11/12/9/11 | 17/11/0/0 | N/A | N/A |
Cale's Helm +1 | 42/41/41/44 | 12/13/10/12 | 18/12/0/0 | 1x Titanite Shard | 500 |
Cale's Helm +2 | 46/45/45/48 | 13/14/11/13 | 20/13/0/0 | 2x Titanite Shard | 630 |
Cale's Helm +3 | 50/49/49/52 | 14/15/12/14 | 22/14/0/0 | 3x Titanite Shard | 750 |
Cale's Helm +4 | 54/53/53/56 | 15/16/13/15 | 23/15/0/0 | 1x Large Titanite Shard | 1000 |
Cale's Helm +5 | 58/57/57/60 | 16/17/14/16 | 25/15/0/0 | 2x Large Titanite Shard | 1130 |
Cale's Helm +6 | 62/61/61/64 | 17/18/15/17 | 27/17/0/0 | 3x Large Titanite Shard | 1250 |
Cale's Helm +7 | 66/65/65/68 | 18/19/15/18 | 28/18/0/0 | 1x Titanite Chunk | 1500 |
Cale's Helm +8 | 70/69/69/72 | 19/20/17/19 | 30/19/0/0 | 2x Titanite Chunk | 1630 |
Cale's Helm +9 | 74/73/73/76 | 20/21/18/20 | 32/19/0/0 | 3x Titanite Chunk | 1750 |
Cale's Helm +10 | 78/77/77/80 | 22/23/19/22 | 34/21/0/0 | 1x Titanite Slab | 2000 |
Key
Physical Defense: |
The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
|
Elemental Defense: |
The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type. |
Resistance: |
The Resistance dictate how resilient the piece of armor is to status ailments.
|
Poise: | Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit. |
Durability: | The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire. |
Weight: | The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game. |
Attribute Requirements: |
Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
|
Physical DEF Bonus: | The influence of the character's Physical DEF stat on the effectiveness of armor worn. The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E. |