Caitha's Chime
caitha's chime

In-Game Description

Sacred chime blessed by Caitha,
goddess of tears.

Hex-dedicated catalyst.
Cannot be used to cast miracles.

Caitha, the goddess of tears, is known as a
compassionate being that is with us in
times of tragedy, but some believe that she
is a demoness that guides us toward misfortune.


  • Drangleic Castle treasure. After the Dragonriders fight, rest at the bonfire. Head towards the King's Passage door. Climb the ladder and drop into the room with the seven Stone Soldiers. Kill at least one of the Stone Soldiers near the Golem statue to unlock the exit. As you enter the next room, there are two chests. The chime is in the left hand chest.

General Information

Name Damage Counter
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Caitha's Chime 0/0/0/0/125
100 5 145 30 0.5 -/-/18/22
25/20/20/30/20 5


  • Cannot be used to cast miracles.
  • When fully upgraded, Caitha's Chime appears to be tied with a fully upgraded Chime of Want for highest dark damage and dark damage scaling. However, the "S" scaling is not equal, and the Chime of Want gives a larger bonus to dark damage than Caitha's Chime. Caitha's Chime is therefore only second in raw damage when casting hexes, but does have the highest cast speed available to chimes making it potentially better than the Chime of Want for some builds.



Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Caitha's Chime +0 0/0/0/0/125 -/-/-/-/-/A N/A N/A
Caitha's Chime +1 0/0/0/0/137 -/-/-/-/-/A 1x Titanite Shard 500
Caitha's Chime +2 0/0/0/0/150 -/-/-/-/-/A 2x Titanite Shard 630
Caitha's Chime +3 0/0/0/0/162 -/-/-/-/-/A 3x Titanite Shard 750
Caitha's Chime +4 0/0/0/0/175 -/-/-/-/-/A 1x Large Titanite Shard 1000
Caitha's Chime +5 0/0/0/0/187 -/-/-/-/-/A 2x Large Titanite Shard 1130
Caitha's Chime +6 0/0/0/0/200 -/-/-/-/-/A 3x Large Titanite Shard 1250
Caitha's Chime +7 0/0/0/0/212 -/-/-/-/-/A 1x Titanite Chunk 1500
Caitha's Chime +8 0/0/0/0/225 -/-/-/-/-/A 2x Titanite Chunk 1630
Caitha's Chime +9 0/0/0/0/237 -/-/-/-/-/A 3x Titanite Chunk 1750
Caitha's Chime +10 0/0/0/0/250 -/-/-/-/-/S 1x Titanite Slab 2000



Name Damage Stat Bonuses
Lightning Caitha's Chime +0 0/0/0/18/106 -/-/-/-/-/A
Lightning Caitha's Chime +1 0/0/0/20/116 -/-/-/-/-/A
Lightning Caitha's Chime +2 0/0/0/22/127 -/-/-/-/-/A
Lightning Caitha's Chime +3 0/0/0/24/138 -/-/-/-/-/A
Lightning Caitha's Chime +4 0/0/0/26/148 -/-/-/-/-/A
Lightning Caitha's Chime +5 0/0/0/28/159 -/-/-/-/-/A
Lightning Caitha's Chime +6 0/0/0/29/170 -/-/-/-/-/A
Lightning Caitha's Chime +7 0/0/0/31/180 -/-/-/-/-/A
Lightning Caitha's Chime +8 0/0/0/33/191 -/-/-/-/-/A
Lightning Caitha's Chime +9 0/0/0/35/201 -/-/-/-/-/A
Lightning Caitha's Chime +10 0/0/0/37/212 -/-/-/-/-/S


Name Damage Stat Bonuses
Dark Caitha's Chime +0 0/0/0/0/143 -/-/-/-/-/A
Dark Caitha's Chime +1 0/0/0/0/158 -/-/-/-/-/A
Dark Caitha's Chime +2 0/0/0/0/172 -/-/-/-/-/A
Dark Caitha's Chime +3 0/0/0/0/186 -/-/-/-/-/A
Dark Caitha's Chime +4 0/0/0/0/201 -/-/-/-/-/A
Dark Caitha's Chime +5 0/0/0/0/215 -/-/-/-/-/A
Dark Caitha's Chime +6 0/0/0/0/230 -/-/-/-/-/A
Dark Caitha's Chime +7 0/0/0/0/244 -/-/-/-/-/A
Dark Caitha's Chime +8 0/0/0/0/258 -/-/-/-/-/A
Dark Caitha's Chime +9 0/0/0/0/273 -/-/-/-/-/A
Dark Caitha's Chime +10 0/0/0/0/287 -/-/-/-/-/S



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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