Broken Straight Sword
broken straight sword

In-Game Description

Straight sword with its blade broken near in half.

Nearly useless in battle, but "nearly useless"
trumps "empty-handed".

Availability

  • Starting weapon of the Warrior class.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
broken-straight-sword-lg.png 80/0/0/0/0

(Slash/Thrust)
0/0 100 15 2/3/0/0

D/-/-/-/-/-
20/5/20/20/10 15/15/15/15 5 40 2.0

Move Set

Like a Longsword, but does two-handed heavy attacks like the Broadsword instead.

Notes

Uses very little stamina per swing.

Upgrades

Basic

Basic upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Broken Straight Sword +0 80/0/0/0/0 0/0 D/-/-/-/-/- - -
Broken Straight Sword +1 88/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Shard 260
Broken Straight Sword +2 96/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Shard 320
Broken Straight Sword +3 104/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Shard 390
Broken Straight Sword +4 112/0/0/0/0 0/0 D/-/-/-/-/- 1x Large Titanite Shard 510
Broken Straight Sword +5 120/0/0/0/0 0/0 D/-/-/-/-/- 2x Large Titanite Shard 580
Broken Straight Sword +6 128/0/0/0/0 0/0 D/-/-/-/-/- 3x Large Titanite Shard 640
Broken Straight Sword +7 136/0/0/0/0 0/0 D/-/-/-/-/- 1x Titanite Chunk 770
Broken Straight Sword +8 144/0/0/0/0 0/0 D/-/-/-/-/- 2x Titanite Chunk 830
Broken Straight Sword +9 152/0/0/0/0 0/0 D/-/-/-/-/- 3x Titanite Chunk 900
Broken Straight Sword +10 160/0/0/0/0 0/0 C/-/-/-/-/- 1x Titanite Slab 1,020

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Broken Straight Sword +0 56/56/0/0/0 0/0 D/-/C/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +1 61/61/0/0/0 0/0 D/-/C/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +2 67/67/0/0/0 0/0 D/-/C/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +3 72/72/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +4 78/78/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +5 84/84/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +6 89/89/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +7 95/95/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +8 100/100/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +9 106/106/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9
Magic Broken Straight Sword +10 112/112/0/0/0 0/0 D/-/B/-/-/- 17.9/21.6/17.9/17.9/7.9 12.9/12.9/12.9/12.9

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Broken Straight Sword +0 56/0/56/0/0 0/0 D/-/-/C/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +1 61/0/61/0/0 0/0 D/-/-/C/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +2 67/0/67/0/0 0/0 D/-/-/C/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +3 72/0/72/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +4 78/0/78/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +5 84/0/84/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +6 89/0/89/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +7 95/0/95/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +8 100/0/100/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +9 106/0/106/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9
Fire Broken Straight Sword +10 112/0/112/0/0 0/0 D/-/-/B/-/- 17.9/2.9/36.6/17.9/7.9 12.9/12.9/12.9/12.9

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Broken Straight Sword +0 56/0/0/56/0 0/0 D/-/-/-/C/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +1 61/0/0/61/0 0/0 D/-/-/-/C/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +2 67/0/0/67/0 0/0 D/-/-/-/C/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +3 72/0/0/72/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +4 78/0/0/78/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +5 84/0/0/84/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +6 89/0/0/89/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +7 95/0/0/95/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +8 100/0/0/100/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +9 106/0/0/106/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9
Lightning Broken Straight Sword +10 112/0/0/112/0 0/0 D/-/-/-/B/- 17.9/2.9/17.9/36.6/7.9 12.9/12.9/12.9/12.9

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Broken Straight Sword +0 56/0/0/0/56 0/0 D/-/-/-/-/C 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +1 61/0/0/0/61 0/0 D/-/-/-/-/C 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +2 67/0/0/0/67 0/0 D/-/-/-/-/C 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +3 72/0/0/0/72 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +4 78/0/0/0/78 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +5 84/0/0/0/84 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +6 89/0/0/0/89 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +7 95/0/0/0/95 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +8 100/0/0/0/100 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +9 106/0/0/0/106 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9
Dark Broken Straight Sword +10 112/0/0/0/112 0/0 D/-/-/-/-/B 17.9/2.9/17.9/17.9/26.6 12.9/12.9/12.9/12.9

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Broken Straight Sword +0 56/0/0/0/0 112/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +1 61/0/0/0/0 114/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +2 67/0/0/0/0 117/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +3 72/0/0/0/0 120/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +4 78/0/0/0/0 123/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +5 84/0/0/0/0 126/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +6 89/0/0/0/0 128/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +7 95/0/0/0/0 131/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +8 100/0/0/0/0 134/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +9 106/0/0/0/0 137/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9
Poison Broken Straight Sword +10 112/0/0/0/0 140/0 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 31.6/12.9/12.9/12.9

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Broken Straight Sword +0 56/0/0/0/0 0/112 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +1 61/0/0/0/0 0/114 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +2 67/0/0/0/0 0/117 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +3 72/0/0/0/0 0/120 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +4 78/0/0/0/0 0/123 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +5 84/0/0/0/0 0/126 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +6 89/0/0/0/0 0/128 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +7 95/0/0/0/0 0/131 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +8 100/0/0/0/0 0/134 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +9 106/0/0/0/0 0/137 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9
Bleed Broken Straight Sword +10 112/0/0/0/0 0/140 D/-/-/-/-/- 17.9/2.9/17.9/17.9/7.9 12.9/31.6/12.9/12.9

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Broken Straight Sword +0 92/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +1 101/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +2 110/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +3 119/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +4 128/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +5 138/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +6 147/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +7 156/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +8 165/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +9 174/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Raw Broken Straight Sword +10 184/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Broken Straight Sword +0 80/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +1 88/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +2 96/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +3 104/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +4 112/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +5 120/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +6 128/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +7 136/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +8 144/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +9 152/0/0/0/0 0/0 E/-/D/-/-/- 20/5/20/20/10 15/15/15/15
Enchanted Broken Straight Sword +10 160/0/0/0/0 0/0 E/-/C/-/-/- 20/5/20/20/10 15/15/15/15

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Broken Straight Sword +0 40/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +1 44/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +2 48/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +3 52/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +4 56/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +5 60/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +6 64/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +7 68/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +8 72/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +9 76/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15
Mundane Broken Straight Sword +10 80/0/0/0/0 0/0 E/-/-/-/-/- 20/5/20/20/10 15/15/15/15

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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