Crossbows, Bows and Greatbows Template

Please feel free to copy and paste this template when editing other pages. Just fill in the blanks where needed.

Also take into account that the infusion descriptions do not apply to all crossbows, bows and greatbows, just most of them.

Availability Note: Please put in brackets which version the availability applies to (or don't put anything if it applies to both) after the description.
Example: (Dark Souls 2 only) or (Scholar of the First Sin only)

Please see the Weapon Template for editing melee weapons.
Please see the Shield Template for editing small, normal, and great shields.


bow name

In-Game Description

Availability

General Information

Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Stability Durability Weight
width="150" 0/0/0/0/0

(attack type)
0 0 0 0/0/0/0

-/-/-/-/-/-
0 0 0

Notes

  • A list of arrow/bolt/greatarrow types can be found here.

Only apply to crossbow pages.

  • Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
    • Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. Equip the Binoculars in one hand and the insert crossbow name in the other hand.
      Aim with the Binoculars first and then fire the bolt. The bolt will always hit where your aiming, even if it drains more than your remaining stamina.
      (Note: Using this method does not make a reticule appear in the middle of the screen to help you aim.)
  • It can only be power-stanced with a insert list of crossbow names or another weapon name.
  • It is recommended that you infuse it with Raw, that is if your not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bow +0 0/0/0/0/0 -/-/-/-/-/- - -
Bow +1 0/0/0/0/0 -/-/-/-/-/- 1x Titanite Shard ?
Bow +2 0/0/0/0/0 -/-/-/-/-/- 2x Titanite Shard ?
Bow +3 0/0/0/0/0 -/-/-/-/-/- 3x Titanite Shard ?
Bow +4 0/0/0/0/0 -/-/-/-/-/- 1x Large Titanite Shard ?
Bow +5 0/0/0/0/0 -/-/-/-/-/- 2x Large Titanite Shard ?
Bow +6 0/0/0/0/0 -/-/-/-/-/- 3x Large Titanite Shard ?
Bow +7 0/0/0/0/0 -/-/-/-/-/- 1x Titanite Chunk ?
Bow +8 0/0/0/0/0 -/-/-/-/-/- 2x Titanite Chunk ?
Bow +9 0/0/0/0/0 -/-/-/-/-/- 3x Titanite Chunk ?
Bow +10 0/0/0/0/0 -/-/-/-/-/- 1x Titanite Slab ?

Basic

Special upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bow +0 0/0/0/0/0 -/-/-/-/-/- - -
Bow +1 0/0/0/0/0 -/-/-/-/-/- 1x Twinkling Titanite ?
Bow +2 0/0/0/0/0 -/-/-/-/-/- 2x Twinkling Titanite ?
Bow +3 0/0/0/0/0 -/-/-/-/-/- 3x Twinkling Titanite ?
Bow +4 0/0/0/0/0 -/-/-/-/-/- 4x Twinkling Titanite ?
Bow +5 0/0/0/0/0 -/-/-/-/-/- 5x Twinkling Titanite ?

Basic

Boss upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bow +0 0/0/0/0/0 -/-/-/-/-/- - -
Bow +1 0/0/0/0/0 -/-/-/-/-/- 1x Petrified Dragon Bone ?
Bow +2 0/0/0/0/0 -/-/-/-/-/- 2x Petrified Dragon Bone ?
Bow +3 0/0/0/0/0 -/-/-/-/-/- 3x Petrified Dragon Bone ?
Bow +4 0/0/0/0/0 -/-/-/-/-/- 4x Petrified Dragon Bone ?
Bow +5 0/0/0/0/0 -/-/-/-/-/- 5x Petrified Dragon Bone ?

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Magic Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Fire

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Fire Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Lightning

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Lightning Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Dark

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Dark Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Raw Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Enchanted Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Bow +0 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +1 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +2 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +3 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +4 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +5 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +6 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +7 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +8 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +9 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0
Mundane Bow +10 0/0/0/0/0 -/-/-/-/-/- 0/0/0/0/0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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