Please feel free to copy and paste this template when editing other pages. Just fill in the blanks where needed.
Also take into account that the infusion descriptions do not apply to all crossbows, bows and greatbows, just most of them.
Availability Note: Please put in brackets which version the availability applies to (or don't put anything if it applies to both) after the description.
Example: (Dark Souls 2 only) or (Scholar of the First Sin only)
Please see the Weapon Template for editing melee weapons.
Please see the Shield Template for editing small, normal, and great shields.
In-Game Description
Availability
General Information
Image | Damage | Counter Strength |
Poise Damage |
Shot Range | Stats Needed Stat Bonuses |
Stability | Durability | Weight |
---|---|---|---|---|---|---|---|---|
0/0/0/0/0 (attack type) |
0 | 0 | 0 | 0/0/0/0 -/-/-/-/-/- |
0 | 0 | 0 |
Notes
- A list of arrow/bolt/greatarrow types can be found here.
Only apply to crossbow pages.
- Two-handing the weapon will let you aim from a first-person perspective just like a Bow.
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. Equip the Binoculars in one hand and the insert crossbow name in the other hand.
Aim with the Binoculars first and then fire the bolt. The bolt will always hit where your aiming, even if it drains more than your remaining stamina.
(Note: Using this method does not make a reticule appear in the middle of the screen to help you aim.)
- Alternatively, you can also use the Binoculars to aim from a first-person perspective while one-handling the weapon. Equip the Binoculars in one hand and the insert crossbow name in the other hand.
- It can only be power-stanced with a insert list of crossbow names or another weapon name.
- It is recommended that you infuse it with Raw, that is if your not infusing it with anything else, due to the weapon having no stat scaling and gaining increased physical damage.
- Like all Crossbows, Bows and Greatbows it can't be infused with either Poison or Bleed.
- You can still cause damage with either aux effects by using Poison Arrows or Lacerating Arrows though. Note: Apply to bow pages only.
Upgrades
Basic
Standard upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | - | - |
Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Shard | ? |
Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Shard | ? |
Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Shard | ? |
Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 1x Large Titanite Shard | ? |
Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 2x Large Titanite Shard | ? |
Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 3x Large Titanite Shard | ? |
Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Chunk | ? |
Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 2x Titanite Chunk | ? |
Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 3x Titanite Chunk | ? |
Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 1x Titanite Slab | ? |
Basic
Special upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | - | - |
Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 1x Twinkling Titanite | ? |
Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 2x Twinkling Titanite | ? |
Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 3x Twinkling Titanite | ? |
Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 4x Twinkling Titanite | ? |
Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 5x Twinkling Titanite | ? |
Basic
Boss upgrade path.
Requires:
Name | Damage | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|
Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | - | - |
Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 1x Petrified Dragon Bone | ? |
Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 2x Petrified Dragon Bone | ? |
Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 3x Petrified Dragon Bone | ? |
Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 4x Petrified Dragon Bone | ? |
Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 5x Petrified Dragon Bone | ? |
Infusions
Magic
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:
- Faintstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Magic Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Magic Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:
- Firedrake Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Fire Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Fire Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:
- Boltstone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Lightning Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Lightning Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark
Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:
- Darknight Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Dark Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Dark Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw
Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:
- Raw Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Raw Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Raw Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted
Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:
- Magic Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Enchanted Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Enchanted Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane
Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:
- Old Mundane Stone
- 2,000 souls
Name | Damage | Stat Bonuses | Damage Reduction |
---|---|---|---|
Mundane Bow +0 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +1 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +2 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +3 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +4 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +5 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +6 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +7 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +8 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +9 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Mundane Bow +10 | 0/0/0/0/0 | -/-/-/-/-/- | 0/0/0/0/0 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different damage types. |
Aux Effect: |
The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B: |
Counter Strength: | Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage. |
Poise Damage: | The ability of the weapon to break the poise of an enemy. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing |
Stat Bonuses: |
The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
|
Damage Reduction: |
The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
|
Aux Effect Reduction: |
The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
|
Stability: | Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks. |
Durability: | The durability of the weapon. |
Weight: | The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned. |
Enchantable? Items/Spells: | Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided to infuse the weapon it cannot be enchanted by items. |