Bluemoon Greatsword
bluemoon greatsword

In-Game Description

The blade of this greatsword shines like
the brilliant rays of the moon. In the oldest
legends, rarely spoken of today, it is said that
the sword was born of a great white being.

Then, what explains this lifeless weapon?
Perhaps there has been some mistake…

Availability

General Information

Name Damage Counter
Strength
Poise
Damage
Durability Weight Stats Needed
Stat Bonuses
Aux Effects
Aux Effects Reduction
Damage
Reduction
Stability
Bluemoon Greatsword 187/0/0/0/0

(Slash/Thrust)
110 35 30 15 28/10/0/0

-/-/-/-/-/-
-/-

20/20/20/20
60/10/40/40/20 40

Move Set

Notes

  • Magerold of Lanafir can tell you more about Benhart of Jugo and Bluemoon Greatsword:
    Hey, You know that odd fellow? With the hulking blue sword.
    He talks really highly of it, but I got feeling it's a fake.
    I didn't want to disappoint him, so I just sort of talked around it.
    Let me just say, there are lots of "legendary swords" out there.

Upgrades

Basic

Standard upgrade path.
Requires

Name Damage Aux Effects Stat Bonuses Shard L. Shard Chunk Slab Souls
Bluemoon Greatsword +0 187/0/0/0/0 0/0 -/-/-/-/-/- - - - - -
Bluemoon Greatsword +1 205/0/0/0/0 0/0 -/-/-/-/-/- 1 - - - 540
Bluemoon Greatsword +2 224/0/0/0/0 0/0 -/-/-/-/-/- 2 - - - 680
Bluemoon Greatsword +3 243/0/0/0/0 0/0 -/-/-/-/-/- 3 - - - 810
Bluemoon Greatsword +4 262/0/0/0/0 0/0 -/-/-/-/-/- - 1 - - 1,080
Bluemoon Greatsword +5 281/0/0/0/0 0/0 -/-/-/-/-/- - 2 - - 1,210
Bluemoon Greatsword +6 299/0/0/0/0 0/0 -/-/-/-/-/- - 3 - - 1,350
Bluemoon Greatsword +7 318/0/0/0/0 0/0 -/-/-/-/-/- - - 1 - 1,620
Bluemoon Greatsword +8 337/0/0/0/0 0/0 -/-/-/-/-/- - - 2 - 1,750
Bluemoon Greatsword +9 356/0/0/0/0 0/0 -/-/-/-/-/- - - 3 - 1,890
Bluemoon Greatsword+10 375/0/0/0/0 0/0 -/-/-/-/-/- - - - 1 2,150

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bluemoon Greatsword +0 130/130/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +1 144/144/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +2 157/157/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +3 170/170/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +4 183/183/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +5 196/196/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +6 209/209/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +7 223/223/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +8 236/236/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +9 249/249/0/0/0 0/0 -/-/-/-/-/-
Magic Bluemoon Greatsword +10 262/262/0/0/0 0/0 -/-/-/-/-/-

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bluemoon Greatsword +0 130/0/130/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +1 144/0/144/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +2 157/0/157/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +3 170/0/170/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +4 183/0/183/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +5 196/0/196/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +6 209/0/209/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +7 223/0/223/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +8 236/0/236/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +9 249/0/249/0/0 0/0 -/-/-/-/-/-
Fire Bluemoon Greatsword +10 262/0/262/0/0 0/0 -/-/-/-/-/-

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bluemoon Greatsword +0 130/0/0/130/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +1 144/0/0/144/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +2 157/0/0/157/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +3 170/0/0/170/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +4 183/0/0/183/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +5 196/0/0/196/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +6 209/0/0/209/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +7 223/0/0/223/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +8 236/0/0/236/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +9 249/0/0/249/0 0/0 -/-/-/-/-/-
Lightning Bluemoon Greatsword +10 262/0/0/262/0 0/0 -/-/-/-/-/-

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bluemoon Greatsword +0 130/0/0/0/130 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +1 144/0/0/0/144 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +2 157/0/0/0/157 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +3 170/0/0/0/170 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +4 183/0/0/0/183 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +5 196/0/0/0/196 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +6 209/0/0/0/209 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +7 223/0/0/0/223 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +8 236/0/0/0/236 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +9 249/0/0/0/249 0/0 -/-/-/-/-/-
Dark Bluemoon Greatsword +10 262/0/0/0/262 0/0 -/-/-/-/-/-

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bluemoon Greatsword +0 130/0/0/0/0 112/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +1 144/0/0/0/0 114/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +2 157/0/0/0/0 117/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +3 170/0/0/0/0 120/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +4 183/0/0/0/0 123/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +5 196/0/0/0/0 126/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +6 209/0/0/0/0 128/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +7 223/0/0/0/0 131/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +8 236/0/0/0/0 134/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +9 249/0/0/0/0 137/0 -/-/-/-/-/-
Poison Bluemoon Greatsword +10 262/0/0/0/0 140/0 -/-/-/-/-/-

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lacerating Bluemoon Greatsword +0 130/0/0/0/0 0/112 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +1 144/0/0/0/0 0/114 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +2 157/0/0/0/0 0/117 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +3 170/0/0/0/0 0/120 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +4 183/0/0/0/0 0/123 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +5 196/0/0/0/0 0/126 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +6 209/0/0/0/0 0/128 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +7 223/0/0/0/0 0/131 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +8 236/0/0/0/0 0/134 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +9 249/0/0/0/0 0/137 -/-/-/-/-/-
Lacerating Bluemoon Greatsword +10 262/0/0/0/0 0/140 -/-/-/-/-/-

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bluemoon Greatsword +0 215/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +1 236/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +2 258/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +3 279/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +4 301/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +5 323/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +6 344/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +7 366/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +8 388/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +9 409/0/0/0/0 0/0 -/-/-/-/-/-
Raw Bluemoon Greatsword +10 431/0/0/0/0 0/0 -/-/-/-/-/-

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bluemoon Greatsword +0 187/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +1 205/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +2 224/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +3 243/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +4 262/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +5 281/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +6 299/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +7 318/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +8 337/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +9 356/0/0/0/0 0/0 -/-/D/-/-/-
Enchanted Bluemoon Greatsword +10 375/0/0/0/0 0/0 -/-/C/-/-/-

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bluemoon Greatsword +0 93/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +1 102/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +2 112/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +3 121/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +4 131/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +5 140/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +6 149/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +7 159/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +8 168/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +9 178/0/0/0/0 0/0 -/-/-/-/-/-
Mundane Bluemoon Greatsword +10 187/0/0/0/0 0/0 -/-/-/-/-/-

Key

Damage: The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:
  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Counter Strength: The level of damage bonus for backstabs and ripostes
Poise Damage: The ability of the weapon to break the poise of an enemy
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:
  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
The Bonus Stats for a weapon are A/B/C/D/E/F:
  • A is the strength stat bonus that influences the physical attack of weapon
  • B is the dexterity stat bonus that influences the physical attack of weapon
  • C is the intelligence stat bonus that influences the magical attack of the weapon
  • D is the intelligence and faith stat bonus that influences the fire attack of the weapon
  • E is the faith stat bonus that influences the lightning attack of the weapon
  • F is the intelligence or faith stat bonus that influence the dark attack of the weapon(The higher of the two stats is chosen as the bonus stat)
Aux Effect: The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:
  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction: The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:
  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction: The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :
  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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