Blue Knight's Halberd
blue knight's halberd

In-Game Description

Halberd of Targray, Knight of the Blue.
A fitting weapon for a shepherd of lost souls.

Those who put faith in an absolute good
also believe in the existence of true
evil. But to others, the distinction between
the two can be quite unclear.

Availability

Blue Sentinel Targray drop.

Notes

  • It is likely beneficial for a build with near-base Dexterity, or with any high elemental bonus to infuse this weapon with an element, due to it only losing 7 attack rating and going from a B scaling in Dexterity to a C, but gaining almost 150 elemental base damage when fully upgraded.

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
Blue Knight's Halberd 233/0/0/0/0

(Slash)
0/0 120 35 18/20/0/0

C/B/-/-/-/-
40/10/30/30/35 10/10/10/10 40 60 12.0

Move Set

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Blue Knight's Halberd +0 233/0/0/0/0 0/0 C/B/-/-/-/- - -
Blue Knight's Halberd +1 256/0/0/0/0 0/0 C/B/-/-/-/- 1x Twinkling Titanite 1,230
Blue Knight's Halberd +2 279/0/0/0/0 0/0 C/B/-/-/-/- 2x Twinkling Titanite 1,540
Blue Knight's Halberd +3 303/0/0/0/0 0/0 C/B/-/-/-/- 3x Twinkling Titanite 1,840
Blue Knight's Halberd +4 326/0/0/0/0 0/0 C/B/-/-/-/- 4x Twinkling Titanite 2,450
Blue Knight's Halberd +5 350/0/0/0/0 0/0 C/B/-/-/-/- 5x Twinkling Titanite 2,760

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Blue Knight's Halberd +0 228/97/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +1 251/107/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +2 274/117/0/0/0 0/0 D/C/C/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +3 297/127/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +4 320/137/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7
Magic Blue Knight's Halberd +5 343/146/0/0/0 0/0 C/C/B/-/-/- 38.7/20.0/28.7/28.7/33.7 8.7/8.7/8.7/8.7

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Blue Knight's Halberd +0 228/0/97/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +1 251/0/107/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +2 274/0/117/0/0 0/0 D/C/-/C/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +3 297/0/127/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +4 320/0/137/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7
Fire Blue Knight's Halberd +5 343/0/146/0/0 0/0 C/C/-/B/-/- 38.7/8.7/40.0/28.7/33.7 8.7/8.7/8.7/8.7

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Blue Knight's Halberd +0 228/0/0/97/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +1 251/0/0/107/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +2 274/0/0/117/0 0/0 D/C/-/-/C/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +3 297/0/0/127/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +4 320/0/0/137/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7
Lightning Blue Knight's Halberd +5 343/0/0/146/0 0/0 C/C/-/-/B/- 38.7/8.7/28.7/40.0/33.7 8.7/8.7/8.7/8.7

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Blue Knight's Halberd +0 228/0/0/0/97 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +1 251/0/0/0/107 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +2 274/0/0/0/117 0/0 D/C/-/-/-/C 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +3 297/0/0/0/127 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +4 320/0/0/0/137 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7
Dark Blue Knight's Halberd +5 343/0/0/0/146 0/0 C/C/-/-/-/B 38.7/8.7/28.7/28.7/45.0 8.7/8.7/8.7/8.7

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Blue Knight's Halberd +0 228/0/0/0/0 67/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +1 251/0/0/0/0 70/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +2 274/0/0/0/0 73/0 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +3 297/0/0/0/0 77/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +4 320/0/0/0/0 80/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7
Poison Blue Knight's Halberd +5 343/0/0/0/0 83/0 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 20.0/8.7/8.7/8.7

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Blue Knight's Halberd +0 228/0/0/0/0 0/67 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +1 251/0/0/0/0 0/70 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +2 274/0/0/0/0 0/73 D/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +3 297/0/0/0/0 0/77 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +4 320/0/0/0/0 0/80 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7
Bleed Blue Knight's Halberd +5 343/0/0/0/0 0/83 C/C/-/-/-/- 38.7/8.7/28.7/28.7/33.7 8.7/20.0/8.7/8.7

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Blue Knight's Halberd +0 267/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +1 294/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +2 321/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +3 348/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +4 375/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10
Raw Blue Knight's Halberd +5 402/0/0/0/0 0/0 E/E/-/-/-/- 40/10/30/30/35 10/10/10/10

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Blue Knight's Halberd +0 233/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +1 256/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +2 279/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +3 303/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +4 326/0/0/0/0 0/0 E/E/D/-/-/- 40/10/30/30/35 10/10/10/10
Enchanted Blue Knight's Halberd +5 350/0/0/0/0 0/0 E/D/D/-/-/- 40/10/30/30/35 10/10/10/10

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Blue Knight's Halberd +0 116/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +1 128/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +2 139/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +3 151/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +4 163/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10
Mundane Blue Knight's Halberd +5 175/0/0/0/0 0/0 D/D/-/-/-/- 40/10/30/30/35 10/10/10/10

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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