Bloodied Whip
bloodied whip

In-Game Description

A blood-stained whip.
A tool made for a purpose forbidden by the gods.

Its effect is augmented by its pointed tip,
but still only marginally effective against
protective covering such as hard armor.

Availability

Torturer (Whip) drop - very rare.

General Information

Name Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
Bloodied Whip 125/0/0/0/0

(Slash)
0/0 100 20 10/15/0/0

D/C/-/-/-/-
30/10/20/20/30 10/10/10/10 15 60 3

Move Set

Notes

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bloodied Whip +0 125/0/0/0/0 D/C/-/-/-/- - -
Bloodied Whip +1 137/0/0/0/0 D/C/-/-/-/- 1x Titanite Shard 380
Bloodied Whip +2 150/0/0/0/0 D/C/-/-/-/- 2x Titanite Shard 470
Bloodied Whip +3 162/0/0/0/0 D/C/-/-/-/- 3x Titanite Shard 570
Bloodied Whip +4 175/0/0/0/0 D/C/-/-/-/- 1x Large Titanite Shard 750
Bloodied Whip +5 187/0/0/0/0 D/C/-/-/-/- 2x Large Titanite Shard 850
Bloodied Whip +6 200/0/0/0/0 D/C/-/-/-/- 3x Large Titanite Shard 940
Bloodied Whip +7 212/0/0/0/0 D/C/-/-/-/- 1x Titanite Chunk 1,130
Bloodied Whip +8 225/0/0/0/0 D/C/-/-/-/- 2x Titanite Chunk 1,220
Bloodied Whip +9 237/0/0/0/0 D/C/-/-/-/- 3x Titanite Chunk 1,320
Bloodied Whip +10 250/0/0/0/0 D/C/-/-/-/- 1x Titanite Slab 1,500

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bloodied Whip +0 87/87/0/0/0 0/0 E/D/C/-/-/- 27.9/26.6/17.9/17.9/27.9 7.9/7.9/7.9/7.9
Magic Bloodied Whip +1 96/96/0/0/0 0/0 E/D/C/-/-/-
Magic Bloodied Whip +2 105/105/0/0/0 0/0 E/D/C/-/-/-
Magic Bloodied Whip +3 113/113/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +4 122/122/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +5 131/131/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +6 140/140/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +7 148/148/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +8 157/157/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +9 166/166/0/0/0 0/0 E/D/B/-/-/-
Magic Bloodied Whip +10 175/175/0/0/0 0/0 E/D/B/-/-/-

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bloodied Whip +0 87/0/87/0/0 0/0 E/D/-/C/-/- 27.9/7.9/36.6/17.9/27.9 7.9/7.9/7.9/7.9
Fire Bloodied Whip +1 96/0/96/0/0 0/0 E/D/-/C/-/-
Fire Bloodied Whip +2 105/0/105/0/0 0/0 E/D/-/C/-/-
Fire Bloodied Whip +3 113/0/113/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +4 122/0/122/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +5 131/0/131/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +6 140/0/140/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +7 148/0/148/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +8 157/0/157/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +9 166/0/166/0/0 0/0 E/D/-/B/-/-
Fire Bloodied Whip +10 175/0/175/0/0 0/0 E/D/-/B/-/-

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bloodied Whip +0 87/0/0/87/0 0/0 E/D/-/-/C/- 27.9/7.9/17.9/36.6/27.9 7.9/7.9/7.9/7.9
Lightning Bloodied Whip +1 96/0/0/96/0 0/0 E/D/-/-/C/-
Lightning Bloodied Whip +2 105/0/0/105/0 0/0 E/D/-/-/C/-
Lightning Bloodied Whip +3 113/0/0/113/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +4 122/0/0/122/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +5 131/0/0/131/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +6 140/0/0/140/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +7 148/0/0/148/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +8 157/0/0/157/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +9 166/0/0/166/0 0/0 E/D/-/-/B/-
Lightning Bloodied Whip +10 175/0/0/175/0 0/0 E/D/-/-/B/-

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bloodied Whip +0 87/0/0/0/87 0/0 E/D/-/-/-/C 27.9/7.9/17.9/17.9/46.6 7.9/7.9/7.9/7.9
Dark Bloodied Whip +1 96/0/0/0/96 0/0 E/D/-/-/-/C
Dark Bloodied Whip +2 105/0/0/0/105 0/0 E/D/-/-/-/C
Dark Bloodied Whip +3 113/0/0/0/113 0/0 E/D/-/-/-/B
Dark Bloodied Whip +4 122/0/0/0/122 0/0 E/D/-/-/-/B
Dark Bloodied Whip +5 131/0/0/0/131 0/0 E/D/-/-/-/B
Dark Bloodied Whip +6 140/0/0/0/140 0/0 E/D/-/-/-/B
Dark Bloodied Whip +7 148/0/0/0/148 0/0 E/D/-/-/-/B
Dark Bloodied Whip +8 157/0/0/0/157 0/0 E/D/-/-/-/B
Dark Bloodied Whip +9 166/0/0/0/166 0/0 E/D/-/-/-/B
Dark Bloodied Whip +10 175/0/0/0/175 0/0 E/D/-/-/-/B

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bloodied Whip +0 87/0/0/0/0 112/0 E/D/-/-/-/- 27.9/7.9/17.9/17.9/27.9 26.6/7.9/7.9/7.9
Poison Bloodied Whip +1 96/0/0/0/0 114/0 E/D/-/-/-/-
Poison Bloodied Whip +2 105/0/0/0/0 117/0 E/D/-/-/-/-
Poison Bloodied Whip +3 113/0/0/0/0 120/0 E/D/-/-/-/-
Poison Bloodied Whip +4 122/0/0/0/0 123/0 E/D/-/-/-/-
Poison Bloodied Whip +5 131/0/0/0/0 126/0 E/D/-/-/-/-
Poison Bloodied Whip +6 140/0/0/0/0 128/0 E/D/-/-/-/-
Poison Bloodied Whip +7 148/0/0/0/0 131/0 E/D/-/-/-/-
Poison Bloodied Whip +8 157/0/0/0/0 134/0 E/D/-/-/-/-
Poison Bloodied Whip +9 166/0/0/0/0 137/0 E/D/-/-/-/-
Poison Bloodied Whip +10 175/0/0/0/0 140/0 E/D/-/-/-/-

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bloodied Whip +0 87/0/0/0/0 0/112 E/D/-/-/-/- 27.9/7.9/17.9/17.9/27.9 7.9/26.6/7.9/7.9
Bleed Bloodied Whip +1 96/0/0/0/0 0/114 E/D/-/-/-/-
Bleed Bloodied Whip +2 105/0/0/0/0 0/117 E/D/-/-/-/-
Bleed Bloodied Whip +3 113/0/0/0/0 0/120 E/D/-/-/-/-
Bleed Bloodied Whip +4 122/0/0/0/0 0/123 E/D/-/-/-/-
Bleed Bloodied Whip +5 131/0/0/0/0 0/126 E/D/-/-/-/-
Bleed Bloodied Whip +6 140/0/0/0/0 0/128 E/D/-/-/-/-
Bleed Bloodied Whip +7 148/0/0/0/0 0/131 E/D/-/-/-/-
Bleed Bloodied Whip +8 157/0/0/0/0 0/134 E/D/-/-/-/-
Bleed Bloodied Whip +9 166/0/0/0/0 0/137 E/D/-/-/-/-
Bleed Bloodied Whip +10 175/0/0/0/0 0/140 E/D/-/-/-/-

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bloodied Whip +0 143/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Raw Bloodied Whip +1 158/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +2 172/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +3 186/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +4 201/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +5 215/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +6 230/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +7 244/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +8 258/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +9 273/0/0/0/0 0/0 E/E/-/-/-/-
Raw Bloodied Whip +10 287/0/0/0/0 0/0 E/E/-/-/-/-

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bloodied Whip +0 125/0/0/0/0 0/0 E/E/D/-/-/- 30/10/20/20/30 10/10/10/10
Enchanted Bloodied Whip +1 137/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +2 150/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +3 162/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +4 175/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +5 187/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +6 200/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +7 212/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +8 225/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +9 237/0/0/0/0 0/0 E/E/D/-/-/-
Enchanted Bloodied Whip +10 250/0/0/0/0 0/0 E/E/C/-/-/-

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bloodied Whip +0 62/0/0/0/0 0/0 E/E/-/-/-/- 30/10/20/20/30 10/10/10/10
Mundane Bloodied Whip +1 68/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +2 75/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +3 81/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +4 87/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +5 93/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +6 100/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +7 106/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +8 112/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +9 118/0/0/0/0 0/0 E/E/-/-/-/-
Mundane Bloodied Whip +10 125/0/0/0/0 0/0 E/E/-/-/-/-

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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