Black Witch's Staff
black witch's staff

In-Game Description

Staff used by Leydia witches.
Imbued with a special magic, making it
a catalyst for sorceries, miracles, and hexes.

Leydia apostles are adept at magic, and wielded
unique weapons, but were deemed
blasphemous and slaughtered.

Effect: use sorceries, miracles, and hexes


General Information

Image Damage Aux Effects Counter
Stats Needed
Stat Bonuses
Aux Effects
Stability Durability Weight
black-witch-s-staff-lg.png 0/110/110/110/110

0/0 100 10 120 -/-/20/20

25/30/20/20/20 5/5/5/5 15 30 2.5


  • This is the only STAFF in the game with which you can cast CHIME-specific hexes and Miracles. This gives the staff a big boost in versatility as a hexer's weapon.
  • One of two equipment that can be used to cast sorceries, miracles, and hexes1 (the other being the Sanctum Shield).
  • This staff cannot cast pyromancies, even though the Leydia Witches who wield them can.



Standard upgrade path.
Requires Titanite.

Name Damage Stat Bonuses Materials Cost Souls Cost
Black Witch's Staff +0 0/110/110/110/110 -/-/A/C/C/A N/A N/A
Black Witch's Staff +1 0/121/121/121/121 -/-/A/C/C/A 1x Titanite Shard 880
Black Witch's Staff +2 0/132/132/132/132 -/-/A/C/C/A 2x Titanite Shard 1,100
Black Witch's Staff +3 0/143/143/143/143 -/-/A/C/C/A 3x Titanite Shard 1,320
Black Witch's Staff +4 0/154/154/154/154 -/-/A/C/C/A 1x Large Titanite Shard 1,750
Black Witch's Staff +5 0/165/165/165/165 -/-/A/C/C/A 2x Large Titanite Shard 1,970
Black Witch's Staff +6 0/176/176/176/176 -/-/A/C/C/A 3x Large Titanite Shard 2,190
Black Witch's Staff +7 0/187/187/187/187 -/-/A/C/C/A 1x Titanite Chunk 2,630
Black Witch's Staff +8 0/198/198/198/198 -/-/A/C/C/A 2x Titanite Chunk 2,850
Black Witch's Staff +9 0/209/209/209/209 -/-/A/C/C/A 3x Titanite Chunk 3,070
Black Witch's Staff +10 0/220/220/220/220 -/-/A/C/B/A 1x Titanite Slab 3,500




Name Damage Stat Bonuses
Magic Black Witch's Staff +0 0/131/102/102/102 -/-/A/C/C/A
Magic Black Witch's Staff +1 0/145/112/112/112 -/-/A/C/C/A
Magic Black Witch's Staff +2 0/158/123/123/123 -/-/A/C/C/A
Magic Black Witch's Staff +3 0/171/133/133/133 -/-/A/C/C/A
Magic Black Witch's Staff +4 0/184/143/143/143 -/-/A/C/C/A
Magic Black Witch's Staff +5 0/197/154/154/154 -/-/A/C/C/A
Magic Black Witch's Staff +6 0/211/164/164/164 -/-/A/C/C/A
Magic Black Witch's Staff +7 0/224/174/174/174 -/-/A/C/C/A
Magic Black Witch's Staff +8 0/237/184/184/184 -/-/A/C/C/A
Magic Black Witch's Staff +9 0/250/195/195/195 -/-/A/C/C/A
Magic Black Witch's Staff +10 0/263/205/205/205 -/-/A/C/B/A



Name Damage Stat Bonuses
Dark Black Witch's Staff +0 0/102/102/102/131 -/-/A/C/C/A
Dark Black Witch's Staff +1 0/112/112/112/145 -/-/A/C/C/A
Dark Black Witch's Staff +2 0/123/123/123/158 -/-/A/C/C/A
Dark Black Witch's Staff +3 0/133/133/133/171 -/-/A/C/C/A
Dark Black Witch's Staff +4 0/143/143/143/184 -/-/A/C/C/A
Dark Black Witch's Staff +5 0/154/154/154/197 -/-/A/C/C/A
Dark Black Witch's Staff +6 0/164/164/164/211 -/-/A/C/C/A
Dark Black Witch's Staff +7 0/174/174/174/224 -/-/A/C/C/A
Dark Black Witch's Staff +8 0/184/184/184/237 -/-/A/C/C/A
Dark Black Witch's Staff +9 0/195/195/195/250 -/-/A/C/C/A
Dark Black Witch's Staff +10 0/205/205/205/263 -/-/A/C/B/A



The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Casting Speed: The speed at which this catalyst will cast a spell.
Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Durability: The durability of the weapon. If durability hits zero, the weapon has to be repaired at a blacksmith.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required are A / B / C / D:

  • A is the Strength required
  • B is the Dexterity required
  • C is the Intelligence required
  • D is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 19 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (19 x 1.5 = 28.5)

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

  • A is Poison Effect
  • B is Bleed Effect
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

  • A is Poison Effect
  • B is Bleed Effect
  • C is Petrify Effect
  • D is Curse Effect
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
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