Black Knight Halberd
black knight hablerd

In-Game Description

Halberd wielded by knights who served
a lord of light in a long-forgotten age.

Even after their flesh was charred by
flame, they remained as strong as ever,
and stood watch, challenging visitors to
their land.

Availability

  • Shaded Woods treasure. From the Shaded Ruins bonfire go forward until you see a petrified Lion Clan Warrior below you on your left. Jump through the archway towards it,
    after landing do a 180 degree turn and do another jump back into the ruins. You should now be in a small room with a metal chest that contains the weapon.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight
black-knight-hablerd-lg.png 213/0/100/0/0

(Slash)
0/0 120 35 17/26/0/9

D/B/-/C/-/-
40/10/30/30/35 10/10/10/10 40 70 14.0

Move Set

Notes

Upgrades

Basic

Special upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Black Knight Halberd +0 213/0/100/0/0 0/0 D/B/-/C/-/- - -
Black Knight Halberd +1 234/0/109/0/0 0/0 D/B/-/C/-/- 1x Twinkling Titanite 1,230
Black Knight Halberd +2 255/0/118/0/0 0/0 D/B/-/C/-/- 2x Twinkling Titanite 1,540
Black Knight Halberd +3 277/0/127/0/0 0/0 D/B/-/C/-/- 3x Twinkling Titanite 1,840
Black Knight Halberd +4 298/0/136/0/0 0/0 D/B/-/C/-/- 4x Twinkling Titanite 2,450
Black Knight Halberd +5 320/0/145/0/0 0/0 D/B/-/C/-/- 5x Twinkling Titanite 2,760

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Black Knight Halberd +0 191/54/90/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +1 210/58/98/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +2 230/63/106/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +3 249/68/114/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +4 268/73/122/0/0 0/0 E/C/C/C/-/-
Magic Black Knight Halberd +5 288/78/130/0/0 0/0 E/C/C/C/-/-

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Black Knight Halberd +0 204/0/144/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +1 225/0/156/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +2 245/0/169/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +3 266/0/182/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +4 286/0/195/0/0 0/0 E/C/-/C/-/-
Fire Black Knight Halberd +5 307/0/208/0/0 0/0 E/C/-/C/-/-

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Black Knight Halberd +0 191/0/90/54/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +1 210/0/98/58/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +2 230/0/106/63/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +3 249/0/114/68/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +4 268/0/122/73/0 0/0 E/C/-/C/C/-
Lightning Black Knight Halberd +5 288/0/130/78/0 0/0 E/C/-/C/C/-

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Black Knight Halberd +0 204/0/90/0/54 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +1 210/0/98/0/58 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +2 230/0/106/0/63 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +3 249/0/114/0/68 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +4 268/0/122/0/73 0/0 E/C/-/C/-/C
Dark Black Knight Halberd +5 288/0/130/0/78 0/0 E/C/-/C/-/C

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Black Knight Halberd +0 191/0/90/0/0 96/0 E/C/-/C/-/-
Poison Black Knight Halberd +1 210/0/98/0/0 100/0 E/C/-/C/-/-
Poison Black Knight Halberd +2 230/0/106/0/0 105/0 E/C/-/C/-/-
Poison Black Knight Halberd +3 249/0/114/0/0 110/0 E/C/-/B/-/-
Poison Black Knight Halberd +4 268/0/122/0/0 115/0 E/C/-/B/-/-
Poison Black Knight Halberd +5 288/0/130/0/0 120/0 E/C/-/B/-/-

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Black Knight Halberd +0 191/0/90/0/0 0/96 E/C/-/C/-/-
Bleed Black Knight Halberd +1 210/0/98/0/0 0/100 E/C/-/C/-/-
Bleed Black Knight Halberd +2 230/0/106/0/0 0/105 E/C/-/C/-/-
Bleed Black Knight Halberd +3 249/0/114/0/0 0/110 E/C/-/B/-/-
Bleed Black Knight Halberd +4 268/0/122/0/0 0/115 E/C/-/B/-/-
Bleed Black Knight Halberd +5 288/0/130/0/0 0/120 E/C/-/B/-/-

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Black Knight Halberd +0 244/0/115/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +1 269/0/125/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +2 294/0/135/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +3 318/0/146/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +4 343/0/156/0/0 0/0 E/E/-/D/-/-
Raw Black Knight Halberd +5 368/0/166/0/0 0/0 E/E/-/D/-/-

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Black Knight Halberd +0 213/0/100/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +1 234/0/109/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +2 255/0/118/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +3 277/0/127/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +4 298/0/136/0/0 0/0 E/E/D/E/-/-
Enchanted Black Knight Halberd +5 320/0/145/0/0 0/0 E/D/D/E/-/-

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Black Knight Halberd +0 106/0/50/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +1 117/0/53/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +2 127/0/59/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +3 138/0/63/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +4 149/0/68/0/0 0/0 E/D/-/E/-/-
Mundane Black Knight Halberd +5 160/0/72/0/0 0/0 E/D/-/E/-/-

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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