Benhart's Knight Helm
benhart's knight helm

In-Game Description

A helmet of unknown origin.
Belonged to Benhart of Jugo.

Apparently Benhart found this while wandering
land to land, but its origins are unknown.
He wore it all the time, he adored it so,
leaving a slight odor.


General Information

Part of Benhart's Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Benhart's Knight Helm 69/67/72/69 16/15/14/16 18/14/0/0 11 72 7 -/-/-/- C


Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Benhart's Knight Helmet +0 69/67/72/69 16/15/14/16 18/14/0/0 - -
Benhart's Knight Helmet +1 76/73/79/76 17/16/15/17 19/15/0/0 1x Titanite Shard 500
Benhart's Knight Helmet +2 83/80/86/83 19/18/16/19 21/16/0/0 2x Titanite Shard 630
Benhart's Knight Helmet +3 90/87/93/90 20/19/18/20 23/18/0/0 3x Titanite Shard 750
Benhart's Knight Helmet +4 97/93/100/97 22/21/19/22 25/19/0/0 1x Large Titanite Shard 1000
Benhart's Knight Helmet +5 104/100/108/104 24/22/21/24 26/21/0/0 2x Large Titanite Shard 1130
Benhart's Knight Helmet +6 111/107/115/111 25/24/22/25 28/22/0/0 3x Large Titanite Shard 1250
Benhart's Knight Helmet +7 118/113/122/118 27/25/23/27 30/23/0/0 1x Titanite Chunk 1500
Benhart's Knight Helmet +8 125/120/129/125 28/27/25/28 32/25/0/0 2x Titanite Chunk 1630
Benhart's Knight Helmet +9 132/127/136/132 30/28/26/30 34/26/0/0 3x Titanite Chunk 1750
Benhart's Knight Helmet +10 139/134/144/139 32/30/28/32 36/28/0/0 1x Titanite Slab 2000


Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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