Covenant Description
Bell Keepers are charged with the sacred honor of guarding the bells in Belfry Luna and Belfry Sol from any who would dare to ring the prince and princess' bells.
How to Join
Talk to the Belfry Guard in Belfry Luna or Belfry Sol just inside either belfry. He is sitting on a piece of furniture to the right of the entrance.
Covenant Rewards
For every host defeated, you are awarded one (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone.
Host defeating invading grey spirit (Bell Keeper) are awarded with souls and one (1 of the following) Titanite Chunk, Titanite Slab, Twinkling Titanite, Petrified Dragon Bone
You MUST talk to the Belfry Guard after killing 10/30/100 Invaders/Hosts etc. to get your Reward
Rank | Defeated Hosts | Reward |
---|---|---|
0 | 0 | Bell Keeper's Seal |
1 | 10 | Titanite Slab |
2 | 30 | Hidden Weapon sorcery |
3 | 100 | Bell Keeper Set |
Mechanics
- You must wear the Bell Keeper's Seal to invade as a Gray Spirit and cannot remove it until you've left their world.
- When wearing the Seal you can be summoned to either Belfry Sol or Belfry Luna, dependent on which is closest to your location. The covenant symbol next to your health bar will glow when you can be summoned.
- As a Gray Spirit, your goal is to kill the trespasser (the world's host player) who steps into the bell tower.
- As a trespasser (the host player) you must either kill the invading Gray Spirit(s) preventing you from ringing the bell or ring the bell before death.
- Two Gray Spirits (three in Scholar of the First Sin) can invade a world at the same time.
- Being a member of the covenant does not protect you from being invaded by other Gray Spirits, nor does it stop the Bell Keeper enemies from attacking you.
Notes
- Matchmaking is determined by Soul Memory and the item used. See Online Matchmaking for more details.
- Rewards are added to your inventory automatically after a kill; to receive the other rewards, talk to the Belfry Guard.
- While the Bell Keeper's Seal will teleport you to either bell regardless of your location, being in the Lost Bastille or Iron Keep will cause their respective bells to take preference.
- After two grays have invaded your world, there is a time limit of 3 to 5 minutes before you can be invaded again.
- If you trespass while a member of the covenant, you can still be summoned to other worlds, which can help keep you from being invaded.
The Mad Warrior
- The Mad Warrior uncommonly spawns in Belfry Sol next to the long ladder near the bell lever.
- He will only spawn if you're in this covenant.
- Defeating him will count towards the rewards, but you will not receive a Titanite Chunk for killing him.
- Killing both the Mad Warrior and other online players will stack towards your Bell-Keeper rank.
- See the main article for more information.