An old helmet that is oddly comfortable.
Belonged to a Bell Keeper.
To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.
Surely they never imagined that their dolls
would outlast their own kingdoms.
Reach Rank 3 in the Bell Keepers covenant.
Part of the Bell Keeper Set.
|Name||Physical Defense||Elemental Defense||Resistance||Poise||Durability||Weight||Attributes Required||Physical DEF Bonus|
|Bell Keeper Helmet||52/45/57/55||11/18/5/20||8/16/0/0||5||60||4.8||-/-/-/-||D|
|Name||Physical Defense||Elemental Defense||Resistance||Materials Cost||Souls Cost|
|Bell Keeper Helmet +0||52/45/57/55||11/18/5/20||8/16/0/0||-||-|
|Bell Keeper Helmet +1||57/49/62/60||12/19/5/22||8/17/0/0||1x Titanite Shard||500|
|Bell Keeper Helmet +2||62/54/68/66||13/21/6/24||9/19/0/0||2x Titanite Shard||630|
|Bell Keeper Helmet +3||67/58/74/71||14/23/6/26||10/20/0/0||3x Titanite Shard||750|
|Bell Keeper Helmet +4||73/63/79/77||15/25/7/28||10/22/0/0||1x Large Titanite Shard||1,000|
|Bell Keeper Helmet +5||78/67/85/82||16/26/7/30||11/23/0/0||2x Large Titanite Shard||1,130|
|Bell Keeper Helmet +6||83/72/91/88||17/28/8/32||12/25/0/0||3x Large Titanite Shard||1,250|
|Bell Keeper Helmet +7||89/76/96/93||18/30/8/34||12/26/0/0||1x Titanite Chunk||1,500|
|Bell Keeper Helmet +8||94/81/102/99||19/32/9/36||13/28/0/0||2x Titanite Chunk||1,630|
|Bell Keeper Helmet +9||99/85/108/104||20/34/9/38||14/29/0/0||3x Titanite Chunk||1,750|
|Bell Keeper Helmet +10||105/90/114/110||22/36/10/40||15/31/0/0||1x Titanite Slab||2,000|
|Physical Defense:||The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
|Elemental Defense:||The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
|Resistance:||The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
|Poise:||Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.|
|Durability:||The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.|
|Weight:||The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.|
|Attribute Requirements:||Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
|Physical DEF Bonus:||The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.