Bell Keeper Helmet
bell keeper helmet

In-Game Description

An old helmet that is oddly comfortable.
Belonged to a Bell Keeper.

To this day, the forbidden love of the
Prince of Alken and the princess of Venn
manipulates these marionettes.

Surely they never imagined that their dolls
would outlast their own kingdoms.

Availability

Reach Rank 3 in the Bell Keepers covenant.

General Information

Part of the Bell Keeper Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bell Keeper Helmet 52/45/57/55 11/18/5/20 8/16/0/0 5 60 4.8 -/-/-/- D

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bell Keeper Helmet +0 52/45/57/55 11/18/5/20 8/16/0/0 - -
Bell Keeper Helmet +1 57/49/62/60 12/19/5/22 8/17/0/0 1x Titanite Shard 500
Bell Keeper Helmet +2 62/54/68/66 13/21/6/24 9/19/0/0 2x Titanite Shard 630
Bell Keeper Helmet +3 67/58/74/71 14/23/6/26 10/20/0/0 3x Titanite Shard 750
Bell Keeper Helmet +4 73/63/79/77 15/25/7/28 10/22/0/0 1x Large Titanite Shard 1,000
Bell Keeper Helmet +5 78/67/85/82 16/26/7/30 11/23/0/0 2x Large Titanite Shard 1,130
Bell Keeper Helmet +6 83/72/91/88 17/28/8/32 12/25/0/0 3x Large Titanite Shard 1,250
Bell Keeper Helmet +7 89/76/96/93 18/30/8/34 12/26/0/0 1x Titanite Chunk 1,500
Bell Keeper Helmet +8 94/81/102/99 19/32/9/36 13/28/0/0 2x Titanite Chunk 1,630
Bell Keeper Helmet +9 99/85/108/104 20/34/9/38 14/29/0/0 3x Titanite Chunk 1,750
Bell Keeper Helmet +10 105/90/114/110 22/36/10/40 15/31/0/0 1x Titanite Slab 2,000

Key

Physical Defense: The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:
  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense: The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:
  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance: The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:
Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements: Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:
Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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