Bell Keeper Bow
bell keeper bow

In-Game Description

Wooden bow used by bell keepers.
Very light, and requiring hardly any strength.

The bells symbolize forbidden love;
the bell keepers, their faithful guardians,
ever-ready to annihilate trespassers.

They will stand watch, for ever and ever,
these determined, if ill-fated, marionettes.

Availability

Scholar of the First Sin:

Dark Souls 2 & Scholar of the First Sin:

General Information

Image Damage Counter
Strength
Poise
Damage
Shot Range Stats Needed
Stat Bonuses
Damage
Reduction
Stability Durability Weight
bell-keeper-bow-lg.png 55/0/0/0/0

(Projectile/Strike)
100 5 50 41/11/0/0

D/B/-/-/-/-
0/0/0/0/0 10 70 0.5

Notes

  • Slightly slower firing speed than the regular Short bow.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Stat Bonuses Materials Cost Souls
Bell Keeper Bow +0 55/0/0/0/0 D/B/-/-/-/- - -
Bell Keeper Bow +1 60/0/0/0/0 D/B/-/-/-/- 1x Titanite Shard 470
Bell Keeper Bow +2 66/0/0/0/0 D/B/-/-/-/- 2x Titanite Shard 580
Bell Keeper Bow +3 71/0/0/0/0 D/B/-/-/-/- 3x Titanite Shard 700
Bell Keeper Bow +4 77/0/0/0/0 D/B/-/-/-/- 1x Large Titanite Shard 930
Bell Keeper Bow +5 82/0/0/0/0 D/B/-/-/-/- 2x Large Titanite Shard 1,050
Bell Keeper Bow +6 88/0/0/0/0 D/B/-/-/-/- 3x Large Titanite Shard 1,160
Bell Keeper Bow +7 93/0/0/0/0 D/B/-/-/-/- 1x Titanite Chunk 1,390
Bell Keeper Bow +8 99/0/0/0/0 D/B/-/-/-/- 2x Titanite Chunk 1,510
Bell Keeper Bow +9 104/0/0/0/0 D/B/-/-/-/- 3x Titanite Chunk 1,620
Bell Keeper Bow +10 110/0/0/0/0 D/B/-/-/-/- 1x Titanite Slab 1,850

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Magic Bell Keeper Bow +0 38/38/0/0/0 E/C/C/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +1 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +2 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +3 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +4 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +5 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +6 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +7 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +8 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +9 ?/?/0/0/0 E/C/?/-/-/- 0/16.6/0/0/0
Magic Bell Keeper Bow +10 77/77/0/0/0 E/C/B/-/-/- 0/16.6/0/0/0

Fire

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Fire Bell Keeper Bow +0 38/0/38/0/0 E/C/-/C/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +1 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +2 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +3 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +4 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +5 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +6 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +7 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +8 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +9 ?/0/?/0/0 E/C/-/?/-/- 0/0/16.6/0/0
Fire Bell Keeper Bow +10 77/0/77/0/0 E/C/-/B/-/- 0/0/16.6/0/0

Lightning

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Lightning Bell Keeper Bow +0 38/0/0/38/0 E/C/-/-/C/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +1 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +2 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +3 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +4 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +5 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +6 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +7 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +8 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +9 ?/0/0/?/0 E/C/-/-/?/- 0/0/0/16.6/0
Lightning Bell Keeper Bow +10 77/0/0/77/0 E/C/-/-/B/- 0/0/0/16.6/0

Dark

Reduces: Base damage, STR and DEX stat bonuses.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Dark Bell Keeper Bow +0 38/0/0/0/38 E/C/-/-/-/C 0/0/0/0/16.6
Dark Bell Keeper Bow +1 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +2 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +3 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +4 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +5 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +6 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +7 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +8 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +9 ?/0/0/0/? E/C/-/-/-/? 0/0/0/0/16.6
Dark Bell Keeper Bow +10 77/0/0/0/77 E/C/-/-/-/B 0/0/0/0/16.6

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Raw Bell Keeper Bow +0 63/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +1 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +2 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +3 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +4 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +5 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +6 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +7 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +8 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +9 ?/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0
Raw Bell Keeper Bow +10 126/0/0/0/0 E/E/-/-/-/- 0/0/0/0/0

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Stat Bonuses Damage
Reduction
Enchanted Bell Keeper Bow +0 55/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +1 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +2 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +3 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +4 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +5 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +6 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +7 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +8 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +9 ?/0/0/0/0 E/E/D/-/-/- 0/0/0/0/0
Enchanted Bell Keeper Bow +10 110/0/0/0/0 E/E/C/-/-/- 0/0/0/0/0

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Stat Bonuses Damage
Reduction
Mundane Bell Keeper Bow +0 27/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +1 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +2 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +3 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +4 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +5 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +6 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +7 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +8 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +9 ?/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0
Mundane Bell Keeper Bow +10 55/0/0/0/0 E/D/-/-/-/- 0/0/0/0/0

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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