Bandit's Knife
bandit's knife

In-Game Description

A knife with a slightly broad single edge.
Its tip is shaped to leave a wound that
won't easily close.

Designed for unsavory work,
and beloved by those of unsavory ilk.

Availability

Dark Souls 2 & Scholar of the First Sin:

  • Huntsman's Copse treasure. Starting from the Undead Refugee Bonfire, travel through the dark tunnel with many Great Moths
    until you reach a large building with white walls and boarded windows. Head inside and drop down to the ground floor,
    in the corner will be a corpse which contains the weapon.

General Information

Image Damage Aux Effects Counter
Strength
Poise
Damage
Stats Needed
Stat Bonuses
Damage
Reduction
Aux Effects
Reduction
Stability Durability Weight Enchantable?
Items/Spells
bandit-s-knife-lg.png 65/0/0/0/0

(Slash/Thrust)
0/67 130 10 3/11/0/0

D/-/-/-/-/-
45/10/30/30/20 15/25/15/15 15 60 1.0 Yes/Yes

Move Set

Notes

  • Lesser damage, higher requirements, terrible scaling but increased critical hit multiplier compared to the Dagger. Causes bleeding.

Upgrades

Basic

Standard upgrade path.
Requires:

Name Damage Aux Effects Stat Bonuses Materials Cost Souls
Bandit's Knife +0 65/0/0/0/0 0/67 D/-/-/-/-/- - -
Bandit's Knife +1 71/0/0/0/0 0/70 D/-/-/-/-/- 1x Titanite Shard 430
Bandit's Knife +2 78/0/0/0/0 0/73 D/-/-/-/-/- 2x Titanite Shard 540
Bandit's Knife +3 84/0/0/0/0 0/76 D/-/-/-/-/- 3x Titanite Shard 640
Bandit's Knife +4 91/0/0/0/0 0/80 D/-/-/-/-/- 1x Large Titanite Shard 850
Bandit's Knife +5 97/0/0/0/0 0/83 D/-/-/-/-/- 2x Large Titanite Shard 960
Bandit's Knife +6 104/0/0/0/0 0/86 D/-/-/-/-/- 3x Large Titanite Shard 1,070
Bandit's Knife +7 110/0/0/0/0 0/90 D/-/-/-/-/- 1x Titanite Chunk 1,280
Bandit's Knife +8 117/0/0/0/0 0/93 D/-/-/-/-/- 2x Titanite Chunk 1,390
Bandit's Knife +9 123/0/0/0/0 0/96 C/-/-/-/-/- 3x Titanite Chunk 1,490
Bandit's Knife +10 130/0/0/0/0 0/100 C/-/-/-/-/- 1x Titanite Slab 1,700

Infusions

Magic

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base magic damage, INT stat bonus, magic damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Magic Bandit's Knife +0 58/12/0/0/0 0/60 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +1 64/14/0/0/0 0/63 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +2 70/15/0/0/0 0/66 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +3 76/16/0/0/0 0/69 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +4 81/18/0/0/0 0/72 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +5 87/19/0/0/0 0/75 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +6 93/20/0/0/0 0/78 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +7 99/22/0/0/0 0/81 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +8 105/23/0/0/0 0/84 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +9 111/24/0/0/0 0/87 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1
Magic Bandit's Knife +10 117/25/0/0/0 0/90 D/-/C/-/-/- 44.1/16.6/29.1/29.1/19.1 14.1/24.1/14.1/14.1

Fire

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base fire damage, INT and FTH stat bonus, fire damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Fire Bandit's Knife +0 58/0/12/0/0 0/60 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +1 64/0/14/0/0 0/63 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +2 70/0/15/0/0 0/66 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +3 76/0/16/0/0 0/69 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +4 81/0/18/0/0 0/72 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +5 87/0/19/0/0 0/75 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +6 93/0/20/0/0 0/78 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +7 99/0/22/0/0 0/81 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +8 105/0/23/0/0 0/84 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +9 111/0/24/0/0 0/87 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1
Fire Bandit's Knife +10 117/0/25/0/0 0/90 D/-/-/C/-/- 44.1/9.1/36.6/29.1/19.1 14.1/24.1/14.1/14.1

Lightning

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base lightning damage, FTH stat bonus, lightning damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Lightning Bandit's Knife +0 58/0/0/12/0 0/60 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +1 64/0/0/14/0 0/63 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +2 70/0/0/15/0 0/66 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +3 76/0/0/16/0 0/69 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +4 81/0/0/18/0 0/72 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +5 87/0/0/19/0 0/75 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +6 93/0/0/20/0 0/78 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +7 99/0/0/22/0 0/81 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +8 105/0/0/23/0 0/84 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +9 111/0/0/24/0 0/87 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1
Lightning Bandit's Knife +10 117/0/0/25/0 0/90 D/-/-/-/C/- 44.1/9.1/29.1/36.6/19.1 14.1/24.1/14.1/14.1

Dark

Reduces: Physical base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base dark damage, INT and FTH stat bonus, dark damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Dark Bandit's Knife +0 58/0/0/0/12 0/60 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +1 64/0/0/0/14 0/63 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +2 70/0/0/0/15 0/66 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +3 76/0/0/0/16 0/69 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +4 81/0/0/0/18 0/72 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +5 87/0/0/0/19 0/75 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +6 93/0/0/0/20 0/78 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +7 99/0/0/0/22 0/81 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +8 105/0/0/0/23 0/84 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +9 111/0/0/0/24 0/87 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1
Dark Bandit's Knife +10 117/0/0/0/25 0/90 D/-/-/-/-/C 44.1/9.1/29.1/29.1/26.6 14.1/24.1/14.1/14.1

Poison

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base poison damage, poison damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Poison Bandit's Knife +0 58/0/0/0/00 96/60 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +1 64/0/0/0/0 98/63 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +2 70/0/0/0/0 100/66 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +3 76/0/0/0/0 103/69 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +4 81/0/0/0/0 105/72 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +5 87/0/0/0/0 108/75 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +6 93/0/0/0/0 110/78 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +7 99/0/0/0/0 112/81 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +8 105/0/0/0/0 115/84 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +9 111/0/0/0/0 117/87 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9
Poison Bandit's Knife +10 117/0/0/0/0 120/90 D/-/-/-/-/- 42.9/7.9/27.9/27.9/17.9 31.6/22.9/12.9/12.9

Bleed

Reduces: Base damage, STR and DEX stat bonuses, damage and aux effects reduction.
Adds/Increases: Base bleed damage, bleed damage reduction.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Bleed Bandit's Knife +0 62/0/0/0/0 0/96 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +1 68/0/0/0/0 0/101 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +2 74/0/0/0/0 0/105 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +3 81/0/0/0/0 0/110 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +4 87/0/0/0/0 0/115 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +5 93/0/0/0/0 0/120 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +6 99/0/0/0/0 0/124 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +7 106/0/0/0/0 0/129 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +8 112/0/0/0/0 0/134 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +9 118/0/0/0/0 0/139 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1
Bleed Bandit's Knife +10 124/0/0/0/0 0/143 D/-/-/-/-/- 44.1/9.1/29.1/29.1/19.1 14.1/31.6/14.1/14.1

Raw

Reduces: Stat bonuses.
Adds/Increases: Base damage.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Raw Bandit's Knife +0 74/0/0/0/0 0/77 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +1 82/0/0/0/0 0/80 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +2 89/0/0/0/0 0/84 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +3 97/0/0/0/0 0/88 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +4 104/0/0/0/0 0/92 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +5 112/0/0/0/0 0/96 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +6 119/0/0/0/0 0/99 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +7 127/0/0/0/0 0/103 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +8 134/0/0/0/0 0/107 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +9 142/0/0/0/0 0/111 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Raw Bandit's Knife +10 149/0/0/0/0 0/115 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15

Enchanted

Reduces: Stat bonuses.
Adds/Increases: INT stat bonus (excluding weapons that have base magic damage).
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Enchanted Bandit's Knife +0 65/0/0/0/0 0/67 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +1 71/0/0/0/0 0/70 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +2 78/0/0/0/0 0/73 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +3 84/0/0/0/0 0/76 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +4 91/0/0/0/0 0/80 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +5 97/0/0/0/0 0/83 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +6 104/0/0/0/0 0/86 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +7 110/0/0/0/0 0/90 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +8 117/0/0/0/0 0/93 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +9 123/0/0/0/0 0/96 E/-/D/-/-/- 45/10/30/30/20 15/25/15/15
Enchanted Bandit's Knife +10 130/0/0/0/0 0/100 E/-/C/-/-/- 45/10/30/30/20 15/25/15/15

Mundane

Reduces: Base damage, stat bonuses.
Adds/Increases: Damage scaling from lowest stat.
Requires:

Name Damage Aux Effects Stat Bonuses Damage
Reduction
Aux Effects
Reduction
Mundane Bandit's Knife +0 32/0/0/0/0 0/33 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +1 35/0/0/0/0 0/35 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +2 39/0/0/0/0 0/36 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +3 42/0/0/0/0 0/38 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +4 45/0/0/0/0 0/40 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +5 48/0/0/0/0 0/41 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +6 52/0/0/0/0 0/43 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +7 55/0/0/0/0 0/45 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +8 58/0/0/0/0 0/46 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +9 61/0/0/0/0 0/48 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15
Mundane Bandit's Knife +10 65/0/0/0/0 0/50 E/-/-/-/-/- 45/10/30/30/20 15/25/15/15

Key

Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are A / B / C / D / E:

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage

Each weapon has one or more physical damage types:

  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different damage types.
See Weakness for physical reduction, Resistance for elemental reduction.

Aux Effect:

The Aux Effect stat dictates how effective the weapon will be at causing the effect. The Aux Effect stats for a weapon are A / B:

Counter Strength: Damage multiplier when hitting an enemy that is performing an action such as attacking. Value of 100 means no extra damage.
Poise Damage: The ability of the weapon to break the poise of an enemy.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively.
The stats required for a weapon are A / B / C / D:

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon,
while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that your character gains a 100% bonus to Strength by wielding a weapon with both hands, thus reducing
the actual Strength required. For example, a character with 14 Strength can wield a Great Club (Requires 28 Strength)
properly if the weapon is held with both hands. (14 x 2 = 28)

Stat Bonuses:

The Stat Bonuses rating indicates the level of bonus damage you do with the weapon, based on the associated Stat.
This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
See Scaling for more information.
The Bonus Stats for a weapon are A/B/C/D/E/F:

  • A is the Strength stat bonus that influences the physical attack of the weapon.
  • B is the Dexterity stat bonus that influences the physical attack of the weapon.
  • C is the Intelligence stat bonus that influences the Magical attack of the weapon.
  • D is the Intelligence and Faith stat bonus that influences the Fire attack of the weapon.
  • E is the Faith stat bonus that influences the Lightning attack of the weapon.
  • F is the Intelligence or Faith stat bonus that influence the Dark attack of the weapon(The lower of the two stats is chosen as the bonus stat).
Damage Reduction:

The Damage Reduction % of the weapon. It dictates how much damage the weapon mitigates while blocking.
The Damage Reduction % stats for weapons are A / B / C / D / E :

  • A is Physical Damage
  • B is Magical Damage
  • C is Fire Damage
  • D is Lightning Damage
  • E is Dark Damage
Aux Effect Reduction:

The Aux Effect Reduction % of the weapon. It dictates how much of the effect the weapon mitigates while blocking.
The Aux Effect Reduction % stats for a weapon are A / B / C / D:

Stability: Determines the amount of stamina expended to block an incoming attack. A higher stability also allows you to block stronger
attacks without breaking guard and reduces the amount of stamina depleted from blocking attacks.
Durability: The durability of the weapon.
Weight: The weight of the weapon. Note that carrying over 70% of your Equip Weight will reduce the speed of your rolls, while going
over 100% will reduce your regular speed to walking and attempts to roll or backstep will leave you momentarily stunned.
Enchantable? Items/Spells: Determines whether or not the weapon can receive a temporary damage buff by items and/or spells. Note that if you decided
to infuse the weapon it cannot be enchanted by items.
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