Bandit Armor
bandit armor

In-Game Description

Armor of bandits of the Forossan outskirts.

The territory of Forossa became lawless
after the kingdom fell to war.
Citizens became bandits, and
scattered to other lands.

Availability

General Information

Part of the Bandit Set.

Name Physical Defense Elemental Defense Resistance Poise Durability Weight Attributes Required Physical DEF Bonus
Bandit Armor 67/66/69/64 20/21/17/20 14/21/0/0 5 60 6.2 -/-/-/- B

Upgrades

Requires Titanite.

Name Physical Defense Elemental Defense Resistance Materials Cost Souls Cost
Bandit Armor +0 67/66/69/64 20/21/17/20 14/21/0/0 N/A N/A
Bandit Armor +1 73/72/75/70 22/23/18/22 15/23/0/0 1x Titanite Shard 270
Bandit Armor +2 80/79/82/76 24/25/20/24 17/25/0/0 2x Titanite Shard 330
Bandit Armor +3 86/86/89/83 26/26/21/26 18/27/0/0 3x Titanite Shard 400
Bandit Armor +4 93/92/96/89 28/28/23/28 20/29/0/0 1x Large Titanite Shard 530
Bandit Armor +5 100/99/103/96 30/31/25/30 21/31/0/0 2x Large Titanite Shard 600
Bandit Armor +6 106/106/109/102 32/33/26/32 23/33/0/0 3x Large Titanite Shard 660
Bandit Armor +7 113/112/116/108 34/35/28/34 24/35/0/0 1x Titanite Chunk 790
Bandit Armor +8 119/119/123/115 36/37/29/36 26/37/0/0 2x Titanite Chunk 860
Bandit Armor +9 126/126/130/121 38/39/31/38 27/39/0/0 3x Titanite Chunk 920
Bandit Armor +10 133/133/137/128 40/41/33/40 29/42/0/0 1x Titanite Slab 1050

Key

Physical Defense:

The Physical Defense attribute dictates how resilient the piece of armor is to a certain physical damage type.
The physical stats for a piece of armor are W / X / Y / Z:

  • W is base Physical DEF
  • X is defense vs. striking attacks
  • Y is defense vs. slashing attacks
  • Z is is defense vs. thrusting attacks
Elemental Defense:

The Elemental Defense attribute dictates how resilient the piece of armor is to a certain elemental damage type.
The magical stats for a piece of armor are W / X / Y / Z:

  • W is defense vs. magic attacks
  • X is defense vs. fire attacks
  • Y is defense vs. lightning attacks
  • Z is defense vs. dark attacks
Resistance:

The Resistance dictate how resilient the piece of armor is to status ailments.
The properties for a piece of armor are W / X / Y / Z:

Poise: Dictates how resilient the piece of armor is to hitstun. A higher poise gives a greater chance that the player will not be interrupted or staggered when hit.
Durability: The durability of the armor. The effectiveness of the armor will severely deteriorate when the durability falls below a certain threshold, and the armor will become unusable and need to be repaired by a blacksmith once it reaches 0. Durability deterioration that does not reach 0 will be automatically repaired upon resting at a bonfire.
Weight: The weight of the piece of armor. Note that equipping over certain amounts of your equip burden may alter movement and roll speed, as well as other factors when playing the game.
Attribute Requirements:

Determines how high certain attributes must be in order to wear the armor effectively. Most pieces of armor do not have any such requirements.
The required attributes are W / X / Y / Z:

Physical DEF Bonus: The influence of the character's Physical DEF stat on the effectiveness of armor worn.
The possible ratings (from greatest bonus to least bonus) are: S, A, B, C, D, E.
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